SPIGOT-276: Force load chunks in Location2D fixes /spreadplayers

This commit is contained in:
Thinkofdeath 2014-12-26 21:29:47 +00:00
parent b3893963b7
commit 4cd8023852

View File

@ -0,0 +1,32 @@
--- ../work/decompile-8eb82bde//net/minecraft/server/Location2D.java 2014-12-26 21:29:07.829484981 +0000
+++ src/main/java/net/minecraft/server/Location2D.java 2014-12-26 21:29:07.829484981 +0000
@@ -68,7 +68,7 @@
}
blockposition = blockposition.down();
- } while (world.getType(blockposition).getBlock().getMaterial() == Material.AIR);
+ } while (getType(world, blockposition).getBlock().getMaterial() == Material.AIR); // CraftBukkit
return blockposition.getY() + 1;
}
@@ -84,7 +84,7 @@
}
blockposition = blockposition.down();
- material = world.getType(blockposition).getBlock().getMaterial();
+ material = getType(world, blockposition).getBlock().getMaterial(); // CraftBukkit
} while (material == Material.AIR);
return !material.isLiquid() && material != Material.FIRE;
@@ -94,4 +94,11 @@
this.a = MathHelper.a(random, d0, d2);
this.b = MathHelper.a(random, d1, d3);
}
+
+ // CraftBukkit start - add a version of getType which force loads chunks
+ private static IBlockData getType(World world, BlockPosition position) {
+ ((ChunkProviderServer) world.chunkProvider).getChunkAt(position.getX() >> 4, position.getZ() >> 4);
+ return world.getType(position);
+ }
+ // CraftBukkit end
}