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Updated commands to use CommandSender instead of Player
By: stevenh <steven.hartland@multiplay.co.uk>
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parent
182031fe9d
commit
4dd5046a0d
@ -1,9 +1,6 @@
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package org.bukkit.craftbukkit;
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import org.bukkit.command.Command;
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import org.bukkit.command.CommandMap;
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import org.bukkit.command.SimpleCommandMap;
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import org.bukkit.command.PluginCommandYamlParser;
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import org.bukkit.command.*;
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import org.bukkit.entity.Player;
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import java.io.File;
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import java.util.ArrayList;
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@ -153,15 +150,15 @@ public final class CraftServer implements Server {
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return server;
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}
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public boolean dispatchCommand(Player player, String commandLine) {
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return commandMap.dispatch(player, commandLine);
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public boolean dispatchCommand(CommandSender sender, String commandLine) {
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return commandMap.dispatch(sender, commandLine);
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}
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public void reload() {
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PropertyManager config = new PropertyManager(console.options);
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console.d = config;
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boolean animals = config.a("spawn-monsters", console.m);
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boolean monsters = config.a("spawn-monsters", console.e.k > 0);
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@ -25,6 +25,10 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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return server.getHandle().g(getName());
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}
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public boolean isPlayer() {
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return true;
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}
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public boolean isOnline() {
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for (Object obj: server.getHandle().b) {
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EntityPlayerMP player = (EntityPlayerMP) obj;
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