More Teleport API

This commit is contained in:
Owen1212055 2021-09-05 00:36:05 -04:00
parent b780ff7251
commit 4eafd09fd9
5 changed files with 238 additions and 1 deletions

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@ -0,0 +1,24 @@
package io.papermc.paper.entity;
import io.papermc.paper.math.Position;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
/**
* Represents what part of the entity should be used when determining where to face a position/entity.
*
* @see org.bukkit.entity.Player#lookAt(Position, LookAnchor)
* @see org.bukkit.entity.Player#lookAt(Entity, LookAnchor, LookAnchor)
*/
public enum LookAnchor {
/**
* Represents the entity's feet.
* @see LivingEntity#getLocation()
*/
FEET,
/**
* Represents the entity's eyes.
* @see LivingEntity#getEyeLocation()
*/
EYES;
}

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@ -0,0 +1,113 @@
package io.papermc.paper.entity;
import org.bukkit.Location;
import org.bukkit.event.player.PlayerTeleportEvent;
/**
* Represents a flag that can be set on teleportation that may
* slightly modify the behavior.
*
* @see EntityState
* @see Relative
*/
public sealed interface TeleportFlag permits TeleportFlag.EntityState, TeleportFlag.Relative {
/**
* Note: These flags only work on {@link org.bukkit.entity.Player} entities.
* <p>
* Relative flags enable a player to not lose their velocity in the flag-specific axis/context when teleporting.
*
* @apiNote The relative flags exposed in the API do *not* mirror all flags known to vanilla, as relative flags concerning
* the position are non-applicable given teleports always expect an absolute location.
* @see org.bukkit.entity.Player#teleport(Location, PlayerTeleportEvent.TeleportCause, TeleportFlag...)
*/
enum Relative implements TeleportFlag {
/**
* Configures the player to not lose velocity in their x axis during the teleport.
*/
VELOCITY_X,
/**
* Configures the player to not lose velocity in their y axis during the teleport.
*/
VELOCITY_Y,
/**
* Configures the player to not lose velocity in their z axis during the teleport.
*/
VELOCITY_Z,
/**
* Configures the player to not lose velocity in their current rotation during the teleport.
*/
VELOCITY_ROTATION;
/**
* Configures the player to not loose velocity in their x axis during the teleport.
* @deprecated Since 1.21.3, vanilla split up the relative teleport flags into velocity and position related
* ones. As the API does not deal with position relative flags, this name is no longer applicable.
* Use {@link #VELOCITY_X} instead.
*/
@Deprecated(since = "1.21.3", forRemoval = true)
public static final Relative X = VELOCITY_X;
/**
* Configures the player to not loose velocity in their y axis during the teleport.
* @deprecated Since 1.21.3, vanilla split up the relative teleport flags into velocity and position related
* ones. As the API does not deal with position relative flags, this name is no longer applicable.
* Use {@link #VELOCITY_Y} instead.
*/
@Deprecated(since = "1.21.3", forRemoval = true)
public static final Relative Y = VELOCITY_Y;
/**
* Configures the player to not loose velocity in their z axis during the teleport.
* @deprecated Since 1.21.3, vanilla split up the relative teleport flags into velocity and position related
* ones. As the API does not deal with position relative flags, this name is no longer applicable.
* Use {@link #VELOCITY_Z} instead.
*/
@Deprecated(since = "1.21.3", forRemoval = true)
public static final Relative Z = VELOCITY_Z;
/**
* Represents the player's yaw
*
* @deprecated relative velocity flags now allow for the whole rotation to be relative, instead of the yaw and
* pitch having individual options. Use {@link #VELOCITY_ROTATION} instead.
*/
@Deprecated(since = "1.21.3", forRemoval = true)
public static final Relative YAW = VELOCITY_ROTATION;
/**
* Represents the player's pitch
*
* @deprecated relative velocity flags now allow for the whole rotation to be relative, instead of the yaw and
* pitch having individual options. Use {@link #VELOCITY_ROTATION} instead.
*/
@Deprecated(since = "1.21.3", forRemoval = true)
public static final Relative PITCH = VELOCITY_ROTATION;
}
/**
* Represents flags that effect the entity's state on
* teleportation.
*/
enum EntityState implements TeleportFlag {
/**
* If all passengers should not be required to be removed prior to teleportation.
* <p>
* Note:
* Teleporting to a different world with this flag present while the entity has entities riding it
* will cause this teleportation to return false and not occur.
*/
RETAIN_PASSENGERS,
/**
* If the entity should not be dismounted if they are riding another entity.
* <p>
* Note:
* Teleporting to a different world with this flag present while this entity is riding another entity will
* cause this teleportation to return false and not occur.
*/
RETAIN_VEHICLE,
/**
* Indicates that a player should not have their current open inventory closed when teleporting.
* <p>
* Note:
* This option will be ignored when teleported to a different world.
*/
RETAIN_OPEN_INVENTORY;
}
}

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@ -126,10 +126,32 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
*
* @param yaw the yaw
* @param pitch the pitch
* @throws UnsupportedOperationException if used for players
*/
public void setRotation(float yaw, float pitch);
// Paper start - Teleport API
/**
* Teleports this entity to the given location.
*
* @param location New location to teleport this entity to
* @param teleportFlags Flags to be used in this teleportation
* @return <code>true</code> if the teleport was successful
*/
default boolean teleport(@NotNull Location location, @NotNull io.papermc.paper.entity.TeleportFlag @NotNull... teleportFlags) {
return this.teleport(location, TeleportCause.PLUGIN, teleportFlags);
}
/**
* Teleports this entity to the given location.
*
* @param location New location to teleport this entity to
* @param cause The cause of this teleportation
* @param teleportFlags Flags to be used in this teleportation
* @return <code>true</code> if the teleport was successful
*/
boolean teleport(@NotNull Location location, @NotNull TeleportCause cause, @NotNull io.papermc.paper.entity.TeleportFlag @NotNull... teleportFlags);
// Paper end - Teleport API
/**
* Teleports this entity to the given location. If this entity is riding a
* vehicle, it will be dismounted prior to teleportation.

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@ -3561,6 +3561,45 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
String getClientBrandName();
// Paper end
// Paper start - Teleport API
/**
* Sets the player's rotation.
*
* @param yaw the yaw
* @param pitch the pitch
*/
void setRotation(float yaw, float pitch);
/**
* Causes the player to look towards the given position.
*
* @param x x coordinate
* @param y y coordinate
* @param z z coordinate
* @param playerAnchor What part of the player should face the given position
*/
void lookAt(double x, double y, double z, @NotNull io.papermc.paper.entity.LookAnchor playerAnchor);
/**
* Causes the player to look towards the given position.
*
* @param position Position to look at in the player's current world
* @param playerAnchor What part of the player should face the given position
*/
default void lookAt(@NotNull io.papermc.paper.math.Position position, @NotNull io.papermc.paper.entity.LookAnchor playerAnchor) {
this.lookAt(position.x(), position.y(), position.z(), playerAnchor);
}
/**
* Causes the player to look towards the given entity.
*
* @param entity Entity to look at
* @param playerAnchor What part of the player should face the entity
* @param entityAnchor What part of the entity the player should face
*/
void lookAt(@NotNull org.bukkit.entity.Entity entity, @NotNull io.papermc.paper.entity.LookAnchor playerAnchor, @NotNull io.papermc.paper.entity.LookAnchor entityAnchor);
// Paper end - Teleport API
@NotNull
@Override
Spigot spigot();

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@ -13,8 +13,14 @@ public class PlayerTeleportEvent extends PlayerMoveEvent {
private static final HandlerList handlers = new HandlerList();
private TeleportCause cause = TeleportCause.UNKNOWN;
// Paper start - Teleport API
private boolean dismounted = true;
private final java.util.Set<io.papermc.paper.entity.TeleportFlag.Relative> teleportFlagSet;
// Paper end
public PlayerTeleportEvent(@NotNull final Player player, @NotNull final Location from, @Nullable final Location to) {
super(player, from, to);
teleportFlagSet = java.util.Collections.emptySet(); // Paper - Teleport API
}
public PlayerTeleportEvent(@NotNull final Player player, @NotNull final Location from, @Nullable final Location to, @NotNull final TeleportCause cause) {
@ -23,6 +29,15 @@ public class PlayerTeleportEvent extends PlayerMoveEvent {
this.cause = cause;
}
// Paper start - Teleport API
@org.jetbrains.annotations.ApiStatus.Internal
public PlayerTeleportEvent(@NotNull final Player player, @NotNull final Location from, @Nullable final Location to, @NotNull final TeleportCause cause, @NotNull java.util.Set<io.papermc.paper.entity.TeleportFlag.@NotNull Relative> teleportFlagSet) {
super(player, from, to);
this.teleportFlagSet = teleportFlagSet;
this.cause = cause;
}
// Paper end
/**
* Gets the cause of this teleportation event
*
@ -88,6 +103,30 @@ public class PlayerTeleportEvent extends PlayerMoveEvent {
UNKNOWN;
}
// Paper start - Teleport API
/**
* Gets if the player will be dismounted in this teleportation.
*
* @return dismounted or not
* @deprecated dismounting on tp is no longer controlled by the server
*/
@Deprecated(forRemoval = true)
public boolean willDismountPlayer() {
return this.dismounted;
}
/**
* Returns the relative teleportation flags used in this teleportation.
* This determines which axis the player will not lose their velocity in.
*
* @return an immutable set of relative teleportation flags
*/
@NotNull
public java.util.Set<io.papermc.paper.entity.TeleportFlag.@NotNull Relative> getRelativeTeleportationFlags() {
return this.teleportFlagSet;
}
// Paper end
@NotNull
@Override
public HandlerList getHandlers() {