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WorldCreator#keepSpawnLoaded (#7673)
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48
patches/api/0380-WorldCreator-keepSpawnLoaded.patch
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48
patches/api/0380-WorldCreator-keepSpawnLoaded.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sat, 3 Jul 2021 21:18:41 +0100
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Subject: [PATCH] WorldCreator#keepSpawnLoaded
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diff --git a/src/main/java/org/bukkit/WorldCreator.java b/src/main/java/org/bukkit/WorldCreator.java
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index 9fab6eed92c27ec9dd123171f5c4e1e7cda723e4..1386ba7fd6466965d700db9493e009c186c07d43 100644
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--- a/src/main/java/org/bukkit/WorldCreator.java
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+++ b/src/main/java/org/bukkit/WorldCreator.java
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@@ -22,6 +22,7 @@ public class WorldCreator {
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private boolean generateStructures = true;
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private String generatorSettings = "";
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private boolean hardcore = false;
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+ private net.kyori.adventure.util.TriState keepSpawnLoaded = net.kyori.adventure.util.TriState.NOT_SET; // Paper
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/**
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* Creates an empty WorldCreationOptions for the given world name
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@@ -560,4 +561,29 @@ public class WorldCreator {
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return result;
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}
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+
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+ // Paper start
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+
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+ /**
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+ * Returns the current intent to keep the world loaded, @see {@link WorldCreator#keepSpawnLoaded(net.kyori.adventure.util.TriState)}
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+ *
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+ * @return the current tristate value
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+ */
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+ @NotNull
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+ public net.kyori.adventure.util.TriState keepSpawnLoaded() {
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+ return keepSpawnLoaded;
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+ }
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+
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+ /**
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+ * Controls if a world should be kept loaded or not, default (NOT_SET) will use the servers standard
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+ * configuration, otherwise, will act as an override towards this setting
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+ *
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+ * @param keepSpawnLoaded the new value
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+ */
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+ public void keepSpawnLoaded(@NotNull net.kyori.adventure.util.TriState keepSpawnLoaded) {
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+ java.util.Objects.requireNonNull(keepSpawnLoaded, "keepSpawnLoaded");
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+ this.keepSpawnLoaded = keepSpawnLoaded;
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+ }
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+
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+ // Paper end
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}
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patches/server/0896-WorldCreator-keepSpawnLoaded.patch
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18
patches/server/0896-WorldCreator-keepSpawnLoaded.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Shane Freeder <theboyetronic@gmail.com>
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Date: Sat, 3 Jul 2021 21:18:28 +0100
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Subject: [PATCH] WorldCreator#keepSpawnLoaded
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diff --git a/src/main/java/org/bukkit/craftbukkit/CraftServer.java b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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index 16d3f2dce44fc374ec3ab5882135d06113681fb6..ba4578fb4a2d861a6ffbb0ec022db31d9d7cc2be 100644
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--- a/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/CraftServer.java
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@@ -1256,6 +1256,7 @@ public final class CraftServer implements Server {
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internal.setSpawnSettings(true, true);
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// Paper - move up
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+ internal.keepSpawnInMemory = creator.keepSpawnLoaded().toBooleanOrElse(internal.getWorld().getKeepSpawnInMemory()); // Paper
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this.getServer().prepareLevels(internal.getChunkSource().chunkMap.progressListener, internal);
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internal.entityManager.tick(); // SPIGOT-6526: Load pending entities so they are available to the API
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