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Implemented food methods + fixed dying resetting food
By: Dinnerbone <dinnerbone@dinnerbone.com>
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20f04b7261
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@ -424,4 +424,28 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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getHandle().exp = getTotalExperience();
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}
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}
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public float getExhaustion() {
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return getHandle().V().c;
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}
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public void setExhaustion(float value) {
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getHandle().V().c = value;
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}
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public float getSaturation() {
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return getHandle().V().b;
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}
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public void setSaturation(float value) {
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getHandle().V().b = value;
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}
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public int getFoodLevel() {
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return getHandle().V().a;
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}
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public void setFoodLevel(int value) {
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getHandle().V().a = value;
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}
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}
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