diff --git a/patches/server/0977-Break-redstone-on-top-of-trap-doors-early.patch b/patches/server/0977-Break-redstone-on-top-of-trap-doors-early.patch new file mode 100644 index 0000000000..5142b3f57d --- /dev/null +++ b/patches/server/0977-Break-redstone-on-top-of-trap-doors-early.patch @@ -0,0 +1,40 @@ +From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001 +From: Spottedleaf +Date: Mon, 1 May 2023 18:31:26 -0700 +Subject: [PATCH] Break redstone on top of trap doors early + +This logic hooks into the neighbour update which should be invoked +as a result of redstone powering the trap door. + +diff --git a/src/main/java/net/minecraft/world/level/block/TrapDoorBlock.java b/src/main/java/net/minecraft/world/level/block/TrapDoorBlock.java +index 89ae0fa000b5950f4c0d23b7e9f959989b9e9a84..29e43313ff6bd9b10cf6409e3519c0b2603b431e 100644 +--- a/src/main/java/net/minecraft/world/level/block/TrapDoorBlock.java ++++ b/src/main/java/net/minecraft/world/level/block/TrapDoorBlock.java +@@ -125,7 +125,26 @@ public class TrapDoorBlock extends HorizontalDirectionalBlock implements SimpleW + flag1 = eventRedstone.getNewCurrent() > 0; + } + // CraftBukkit end +- if ((Boolean) state.getValue(TrapDoorBlock.OPEN) != flag1) { ++ boolean open = (Boolean) state.getValue(TrapDoorBlock.OPEN) != flag1; // Paper - break redstone on trapdoors early ++ // Paper start - break redstone on trapdoors early ++ // note: this must run before any state for this block/its neighborus are written to the world ++ // we allow the redstone event to fire so that plugins can block ++ if (flag1 && open) { // if we are now powered and it caused the trap door to open ++ // in this case, first check for the redstone on top first ++ BlockPos abovePos = pos.above(); ++ BlockState above = world.getBlockState(abovePos); ++ if (above.getBlock() instanceof RedStoneWireBlock) { ++ world.setBlock(abovePos, Blocks.AIR.defaultBlockState(), Block.UPDATE_CLIENTS | Block.UPDATE_NEIGHBORS); ++ Block.popResource(world, abovePos, new net.minecraft.world.item.ItemStack(net.minecraft.world.item.Items.REDSTONE)); ++ // now check that this didn't change our state ++ if (world.getBlockState(pos) != state) { ++ // our state was changed, so we cannot propagate this update ++ return; ++ } ++ } ++ } ++ // Paper end - break redstone on trapdoors early ++ if (open) { // Paper - break redstone on trapdoors early + state = (BlockState) state.setValue(TrapDoorBlock.OPEN, flag1); + this.playSound((Player) null, world, pos, flag1); + }