Don't tick dead players

Causes sync chunk loads and who knows what all else.
This is safe because Spectators are skipped in unloaded chunks too in vanilla.
This commit is contained in:
Aikar 2020-04-02 17:19:44 -04:00
parent a25f99d254
commit 507ed674f0

View File

@ -0,0 +1,22 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Thu, 2 Apr 2020 17:16:48 -0400
Subject: [PATCH] Don't tick dead players
Causes sync chunk loads and who knows what all else.
This is safe because Spectators are skipped in unloaded chunks too in vanilla.
diff --git a/src/main/java/net/minecraft/server/EntityPlayer.java b/src/main/java/net/minecraft/server/EntityPlayer.java
index e353d93365..f44825090f 100644
--- a/src/main/java/net/minecraft/server/EntityPlayer.java
+++ b/src/main/java/net/minecraft/server/EntityPlayer.java
@@ -0,0 +0,0 @@ public class EntityPlayer extends EntityHuman implements ICrafting {
public void playerTick() {
try {
- if (!this.isSpectator() || this.world.isLoaded(new BlockPosition(this))) {
+ if (valid && (!this.isSpectator() || this.world.isLoaded(new BlockPosition(this)))) { // Paper - don't tick dead players that are not in the world currently (pending respawn)
super.tick();
}
--