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Remove redundant CraftBukkit change for secondary world data
The above loop would always save this data
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73a2c749be
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516a408f4a
@ -404,20 +404,7 @@
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Iterator iterator = list.iterator();
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while (iterator.hasNext()) {
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@@ -673,6 +876,12 @@
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}
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}
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+ // CraftBukkit start - Save secondary data for nether/end
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+ if (this instanceof SecondaryWorldServer) {
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+ ((SecondaryWorldServer) this).c(); // As above
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+ }
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+ // CraftBukkit end
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+
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this.worldData.a(this.getWorldBorder().getSize());
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this.worldData.d(this.getWorldBorder().getCenterX());
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this.worldData.c(this.getWorldBorder().getCenterZ());
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@@ -687,9 +896,13 @@
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@@ -687,9 +890,13 @@
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this.h().a();
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}
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@ -433,7 +420,7 @@
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public void a(Stream<Entity> stream) {
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stream.forEach((entity) -> {
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@@ -703,7 +916,7 @@
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@@ -703,7 +910,7 @@
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private boolean j(Entity entity) {
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if (entity.dead) {
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@ -442,7 +429,7 @@
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return false;
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} else {
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UUID uuid = entity.getUniqueID();
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@@ -715,7 +928,7 @@
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@@ -715,7 +922,7 @@
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this.g.remove(entity1);
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} else {
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if (!(entity instanceof EntityHuman)) {
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@ -451,7 +438,7 @@
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return false;
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}
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@@ -767,9 +980,21 @@
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@@ -767,9 +974,21 @@
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}
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@ -474,7 +461,7 @@
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return true;
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} else {
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return false;
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@@ -785,6 +1010,14 @@
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@@ -785,6 +1004,14 @@
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}
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public Explosion createExplosion(@Nullable Entity entity, DamageSource damagesource, double d0, double d1, double d2, float f, boolean flag, boolean flag1) {
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@ -489,7 +476,7 @@
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Explosion explosion = new Explosion(this, entity, d0, d1, d2, f, flag, flag1);
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if (damagesource != null) {
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@@ -793,6 +1026,8 @@
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@@ -793,6 +1020,8 @@
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explosion.a();
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explosion.a(false);
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@ -498,7 +485,7 @@
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if (!flag1) {
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explosion.clearBlocks();
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}
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@@ -819,7 +1054,8 @@
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@@ -819,7 +1048,8 @@
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BlockActionData blockactiondata = (BlockActionData) this.d.removeFirst();
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if (this.a(blockactiondata)) {
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@ -508,7 +495,7 @@
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}
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}
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@@ -840,6 +1076,7 @@
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@@ -840,6 +1070,7 @@
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boolean flag = this.isRaining();
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super.w();
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@ -516,7 +503,7 @@
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if (this.o != this.p) {
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this.server.getPlayerList().a((Packet) (new PacketPlayOutGameStateChange(7, this.p)), this.worldProvider.getDimensionManager());
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}
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@@ -858,6 +1095,21 @@
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@@ -858,6 +1089,21 @@
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this.server.getPlayerList().sendAll(new PacketPlayOutGameStateChange(7, this.p));
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this.server.getPlayerList().sendAll(new PacketPlayOutGameStateChange(8, this.r));
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}
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@ -538,7 +525,7 @@
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}
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@@ -891,13 +1143,20 @@
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@@ -891,13 +1137,20 @@
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}
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public <T extends ParticleParam> int a(T t0, double d0, double d1, double d2, int i, double d3, double d4, double d5, double d6) {
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