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Keep fully frozen entities fully activated (#10103)
* Keep fully frozen entities fully activated * Rebase and switch to isFreezing --------- Co-authored-by: Bjarne Koll <git@lynxplay.dev>
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@ -618,7 +618,7 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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{
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{
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LivingEntity living = (LivingEntity) entity;
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LivingEntity living = (LivingEntity) entity;
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- if ( /*TODO: Missed mapping? living.attackTicks > 0 || */ living.hurtTime > 0 || living.activeEffects.size() > 0 )
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- if ( /*TODO: Missed mapping? living.attackTicks > 0 || */ living.hurtTime > 0 || living.activeEffects.size() > 0 )
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+ if ( living.onClimbable() || living.jumping || living.hurtTime > 0 || living.activeEffects.size() > 0 ) // Paper
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+ if ( living.onClimbable() || living.jumping || living.hurtTime > 0 || living.activeEffects.size() > 0 || living.isFreezing()) // Paper
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{
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{
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- return true;
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- return true;
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+ return 1; // Paper
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+ return 1; // Paper
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