Fix issues with chunk saving. Fixes BUKKIT-2158, BUKKIT-2018 and BUKKIT-2229

This commit is contained in:
Mike Primm 2012-08-12 18:40:49 -05:00 committed by EvilSeph
parent cacfc71b46
commit 5254993510
4 changed files with 33 additions and 22 deletions

View File

@ -70,6 +70,7 @@ public class Chunk {
}
public org.bukkit.Chunk bukkitChunk;
public boolean mustSave;
// CraftBukkit end
public Chunk(World world, byte[] abyte, int i, int j) {

View File

@ -37,7 +37,7 @@ public class ChunkProviderServer implements IChunkProvider {
}
public boolean isChunkLoaded(int i, int j) {
return !this.unloadQueue.containsKey(i, j) && this.chunks.containsKey(i, j); // CraftBukkit
return this.chunks.containsKey(i, j); // CraftBukkit
}
public void queueUnload(int i, int j) {
@ -47,11 +47,25 @@ public class ChunkProviderServer implements IChunkProvider {
int l = j * 16 + 8 - chunkcoordinates.z;
short short1 = 128;
if (k < -short1 || k > short1 || l < -short1 || l > short1 || !(this.world.keepSpawnInMemory)) { // CraftBukkit - added 'this.world.keepSpawnInMemory'
this.unloadQueue.add(i, j); // CraftBukkit
// CraftBukkit start
if (k < -short1 || k > short1 || l < -short1 || l > short1 || !(this.world.keepSpawnInMemory)) { // Added 'this.world.keepSpawnInMemory'
this.unloadQueue.add(i, j);
Chunk c = this.chunks.get(i, j);
if (c != null) {
c.mustSave = true;
}
}
// CraftBukkit end
} else {
this.unloadQueue.add(i, j); // CraftBukkit
// CraftBukkit start
this.unloadQueue.add(i, j);
Chunk c = this.chunks.get(i, j);
if (c != null) {
c.mustSave = true;
}
// CraftBukkit end
}
}

View File

@ -69,6 +69,15 @@ public class PlayerManager {
return playerinstance;
}
// CraftBukkit start
public final boolean isChunkInUse(int x, int z) {
PlayerInstance pi = a(x, z, false);
if (pi != null) {
return (PlayerInstance.b(pi).size() > 0);
}
return false;
}
// CraftBukkit end
public void flagDirty(int i, int j, int k) {
int l = i >> 4;

View File

@ -161,9 +161,11 @@ public class CraftWorld implements World {
}
net.minecraft.server.Chunk chunk = world.chunkProviderServer.getOrCreateChunk(x, z);
if (chunk.mustSave) { // If chunk had previously been queued to save, must do save to avoid loss of that data
save = true;
}
chunk.removeEntities(); // Always remove entities - even if discarding, need to get them out of world table
if (save && !(chunk instanceof EmptyChunk)) {
chunk.removeEntities();
world.chunkProviderServer.saveChunk(chunk);
world.chunkProviderServer.saveChunkNOP(chunk);
}
@ -216,22 +218,7 @@ public class CraftWorld implements World {
}
public boolean isChunkInUse(int x, int z) {
Player[] players = server.getOnlinePlayers();
for (Player player : players) {
Location loc = player.getLocation();
if (loc.getWorld() != world.chunkProviderServer.world.getWorld()) {
continue;
}
// If the chunk is within 256 blocks of a player, refuse to accept the unload request
// This is larger than the distance of loaded chunks that actually surround a player
// The player is the center of a 21x21 chunk grid, so the edge is 10 chunks (160 blocks) away from the player
if (Math.abs(loc.getBlockX() - (x << 4)) <= 256 && Math.abs(loc.getBlockZ() - (z << 4)) <= 256) {
return true;
}
}
return false;
return world.getPlayerManager().isChunkInUse(x, z);
}
public boolean loadChunk(int x, int z, boolean generate) {