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Fix issues with chunk saving. Fixes BUKKIT-2158, BUKKIT-2018 and BUKKIT-2229
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cacfc71b46
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@ -70,6 +70,7 @@ public class Chunk {
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}
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public org.bukkit.Chunk bukkitChunk;
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public boolean mustSave;
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// CraftBukkit end
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public Chunk(World world, byte[] abyte, int i, int j) {
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@ -37,7 +37,7 @@ public class ChunkProviderServer implements IChunkProvider {
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}
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public boolean isChunkLoaded(int i, int j) {
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return !this.unloadQueue.containsKey(i, j) && this.chunks.containsKey(i, j); // CraftBukkit
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return this.chunks.containsKey(i, j); // CraftBukkit
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}
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public void queueUnload(int i, int j) {
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@ -47,11 +47,25 @@ public class ChunkProviderServer implements IChunkProvider {
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int l = j * 16 + 8 - chunkcoordinates.z;
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short short1 = 128;
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if (k < -short1 || k > short1 || l < -short1 || l > short1 || !(this.world.keepSpawnInMemory)) { // CraftBukkit - added 'this.world.keepSpawnInMemory'
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this.unloadQueue.add(i, j); // CraftBukkit
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// CraftBukkit start
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if (k < -short1 || k > short1 || l < -short1 || l > short1 || !(this.world.keepSpawnInMemory)) { // Added 'this.world.keepSpawnInMemory'
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this.unloadQueue.add(i, j);
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Chunk c = this.chunks.get(i, j);
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if (c != null) {
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c.mustSave = true;
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}
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}
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// CraftBukkit end
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} else {
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this.unloadQueue.add(i, j); // CraftBukkit
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// CraftBukkit start
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this.unloadQueue.add(i, j);
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Chunk c = this.chunks.get(i, j);
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if (c != null) {
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c.mustSave = true;
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}
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// CraftBukkit end
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}
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}
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@ -69,6 +69,15 @@ public class PlayerManager {
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return playerinstance;
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}
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// CraftBukkit start
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public final boolean isChunkInUse(int x, int z) {
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PlayerInstance pi = a(x, z, false);
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if (pi != null) {
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return (PlayerInstance.b(pi).size() > 0);
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}
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return false;
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}
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// CraftBukkit end
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public void flagDirty(int i, int j, int k) {
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int l = i >> 4;
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@ -161,9 +161,11 @@ public class CraftWorld implements World {
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}
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net.minecraft.server.Chunk chunk = world.chunkProviderServer.getOrCreateChunk(x, z);
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if (chunk.mustSave) { // If chunk had previously been queued to save, must do save to avoid loss of that data
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save = true;
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}
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chunk.removeEntities(); // Always remove entities - even if discarding, need to get them out of world table
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if (save && !(chunk instanceof EmptyChunk)) {
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chunk.removeEntities();
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world.chunkProviderServer.saveChunk(chunk);
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world.chunkProviderServer.saveChunkNOP(chunk);
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}
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@ -216,22 +218,7 @@ public class CraftWorld implements World {
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}
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public boolean isChunkInUse(int x, int z) {
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Player[] players = server.getOnlinePlayers();
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for (Player player : players) {
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Location loc = player.getLocation();
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if (loc.getWorld() != world.chunkProviderServer.world.getWorld()) {
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continue;
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}
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// If the chunk is within 256 blocks of a player, refuse to accept the unload request
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// This is larger than the distance of loaded chunks that actually surround a player
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// The player is the center of a 21x21 chunk grid, so the edge is 10 chunks (160 blocks) away from the player
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if (Math.abs(loc.getBlockX() - (x << 4)) <= 256 && Math.abs(loc.getBlockZ() - (z << 4)) <= 256) {
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return true;
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}
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}
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return false;
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return world.getPlayerManager().isChunkInUse(x, z);
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}
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public boolean loadChunk(int x, int z, boolean generate) {
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