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Small optimization in EntityPlayer by caching the hashcode. Thanks to a very old PR by Belphemur. In addition, changed and slightly improved the hashcode formula for entities
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@ -206,24 +206,6 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
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return !entity.isAlive();
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}
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@Override
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public boolean equals(Object obj) {
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if (obj == null) {
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return false;
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}
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if (getClass() != obj.getClass()) {
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return false;
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}
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final CraftEntity other = (CraftEntity) obj;
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if (this.server != other.server && (this.server == null || !this.server.equals(other.server))) {
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return false;
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}
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if (this.entity != other.entity && (this.entity == null || !this.entity.equals(other.entity))) {
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return false;
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}
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return true;
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}
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public Server getServer() {
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return server;
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}
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@ -319,11 +301,22 @@ public abstract class CraftEntity implements org.bukkit.entity.Entity {
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return "CraftEntity{" + "id=" + getEntityId() + '}';
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}
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@Override
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public boolean equals(Object obj) {
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if (obj == null) {
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return false;
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}
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if (getClass() != obj.getClass()) {
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return false;
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}
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final CraftEntity other = (CraftEntity) obj;
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return (this.getEntityId() == other.getEntityId());
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}
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@Override
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public int hashCode() {
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int hash = 7;
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hash = 89 * hash + (this.server != null ? this.server.hashCode() : 0);
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hash = 89 * hash + (this.entity != null ? this.entity.hashCode() : 0);
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hash = 29 * hash + this.getEntityId();
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return hash;
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}
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}
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@ -54,6 +54,7 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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private long lastPlayed = 0;
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private boolean hasPlayedBefore = false;
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private Set<String> channels = new HashSet<String>();
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private int hash = 0;
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public CraftPlayer(CraftServer server, EntityPlayer entity) {
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super(server, entity);
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@ -583,8 +584,9 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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@Override
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public int hashCode() {
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int hash = 5;
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hash = 97 * hash + (this.getName() != null ? this.getName().hashCode() : 0);
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if (hash == 0 || hash == 485) {
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hash = 97 * 5 + (this.getName() != null ? this.getName().hashCode() : 0);
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}
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return hash;
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}
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