Don't sleep after profile lookups if not needed

Mojang was sleeping even if we had no more requests to go after
the current one finished, resulting in 100ms lost per profile lookup
This commit is contained in:
Aikar 2018-10-23 20:25:05 -04:00
parent a48e72fb4d
commit 539f1ba018

View File

@ -0,0 +1,23 @@
--- a/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java
+++ b/com/mojang/authlib/yggdrasil/YggdrasilGameProfileRepository.java
@@ -44,6 +44,7 @@
.collect(Collectors.toSet());
final int page = 0;
+ boolean hasRequested = false; // Paper - Don't sleep after profile lookups if not needed
for (final List<String> request : Iterables.partition(criteria, ENTRIES_PER_PAGE)) {
final List<String> normalizedRequest = request.stream().map(YggdrasilGameProfileRepository::normalizeName).toList();
@@ -75,6 +76,12 @@
LOGGER.debug("Couldn't find profile {}", name);
callback.onProfileLookupFailed(name, new ProfileNotFoundException("Server did not find the requested profile"));
}
+ // Paper start - Don't sleep after profile lookups if not needed
+ if (!hasRequested) {
+ hasRequested = true;
+ continue;
+ }
+ // Paper end - Don't sleep after profile lookups if not needed
try {
Thread.sleep(DELAY_BETWEEN_PAGES);