diff --git a/src/main/java/org/bukkit/craftbukkit/inventory/CraftEntityEquipment.java b/src/main/java/org/bukkit/craftbukkit/inventory/CraftEntityEquipment.java index f4066ca786..c402cf8c8e 100644 --- a/src/main/java/org/bukkit/craftbukkit/inventory/CraftEntityEquipment.java +++ b/src/main/java/org/bukkit/craftbukkit/inventory/CraftEntityEquipment.java @@ -7,10 +7,10 @@ import org.bukkit.inventory.ItemStack; public class CraftEntityEquipment implements EntityEquipment { private static final int WEAPON_SLOT = 0; - private static final int HELMET_SLOT = 1; - private static final int CHEST_SLOT = 2; - private static final int LEG_SLOT = 3; - private static final int BOOT_SLOT = 4; + private static final int HELMET_SLOT = 4; + private static final int CHEST_SLOT = 3; + private static final int LEG_SLOT = 2; + private static final int BOOT_SLOT = 1; private static final int INVENTORY_SLOTS = 5; private final CraftLivingEntity entity; @@ -61,14 +61,14 @@ public class CraftEntityEquipment implements EntityEquipment { public ItemStack[] getArmorContents() { ItemStack[] armor = new ItemStack[INVENTORY_SLOTS - 1]; - for(int slot = HELMET_SLOT; slot < INVENTORY_SLOTS; slot++) { + for(int slot = WEAPON_SLOT + 1; slot < INVENTORY_SLOTS; slot++) { armor[slot - 1] = getEquipment(slot); } return armor; } public void setArmorContents(ItemStack[] items) { - for(int slot = HELMET_SLOT; slot < INVENTORY_SLOTS; slot++) { + for(int slot = WEAPON_SLOT + 1; slot < INVENTORY_SLOTS; slot++) { ItemStack equipment = items != null && slot <= items.length ? items[slot - 1] : null; setEquipment(slot, equipment); }