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Fix HumanEntity#drop not updating the client inventory (#6761)
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Jake Potrebic <jake.m.potrebic@gmail.com>
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Date: Sun, 10 Oct 2021 18:18:01 -0700
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Subject: [PATCH] Fix HumanEntity#drop not updating the client inv
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== AT ==
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public net.minecraft.server.level.ServerPlayer containerSynchronizer
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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index 11a06cd0a9cee01107941a2294fbcb493a11ab63..e54574c60c5cbc4e083c4ca11e0b7dd49bd03478 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftHumanEntity.java
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@@ -749,8 +749,15 @@ public class CraftHumanEntity extends CraftLivingEntity implements HumanEntity {
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// Paper end
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@Override
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public boolean dropItem(boolean dropAll) {
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- if (!(this.getHandle() instanceof ServerPlayer)) return false;
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- return ((ServerPlayer) this.getHandle()).drop(dropAll);
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+ // Paper start - notify client of remote slot change
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+ if (!(this.getHandle() instanceof ServerPlayer player)) return false;
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+ boolean success = player.drop(dropAll);
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+ if (!success) return false;
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+ final net.minecraft.world.entity.player.Inventory inv = player.getInventory();
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+ final java.util.OptionalInt optionalSlot = player.containerMenu.findSlot(inv, inv.selected);
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+ optionalSlot.ifPresent(slot -> player.containerSynchronizer.sendSlotChange(player.containerMenu, slot, inv.getSelected()));
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+ return true;
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+ // Paper end
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}
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@Override
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