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Update /say to vanilla behaviour. Fixes BUKKIT-4224
Prior to this commit all /say command output would be a generic "[Server]" prefixed line. This commit changes that by adding the source into the message, such as a player. By doing this Bukkit more closely matches vanilla behaviour and gives a more descriptive message to the client. By: Kezz101 <1millionchances@gmail.com>
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@ -6,6 +6,7 @@ import org.apache.commons.lang.Validate;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.command.CommandSender;
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import org.bukkit.command.ConsoleCommandSender;
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import org.bukkit.entity.Player;
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import com.google.common.collect.ImmutableList;
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@ -14,7 +15,7 @@ public class SayCommand extends VanillaCommand {
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public SayCommand() {
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super("say");
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this.description = "Broadcasts the given message as the console";
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this.usageMessage = "/say <message>";
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this.usageMessage = "/say <message ...>";
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this.setPermission("bukkit.command.say");
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}
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@ -27,20 +28,24 @@ public class SayCommand extends VanillaCommand {
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}
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StringBuilder message = new StringBuilder();
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message.append(ChatColor.LIGHT_PURPLE).append("[");
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if (sender instanceof ConsoleCommandSender) {
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message.append("Server");
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} else if (sender instanceof Player) {
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message.append(((Player) sender).getDisplayName());
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} else {
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message.append(sender.getName());
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}
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message.append(ChatColor.LIGHT_PURPLE).append("] ");
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if (args.length > 0) {
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message.append(args[0]);
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for (int i = 1; i < args.length; i++) {
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message.append(" ");
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message.append(args[i]);
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message.append(" ").append(args[i]);
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}
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}
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if (sender instanceof Player) {
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Bukkit.getLogger().info("[" + sender.getName() + "] " + message);
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}
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Bukkit.broadcastMessage(ChatColor.LIGHT_PURPLE + "[Server] " + message);
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Bukkit.broadcastMessage(message.toString());
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return true;
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}
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