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Fix whitespace error in recent patch
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@ -9,7 +9,7 @@ also check if all packets are ignored during the shutdown process.
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See net.minecraft.network.Connection#channelRead0(ChannelHandlerContext, Packet) and net.minecraft.util.thread.BlockableEventLoop#executeIfPossible(Runnable)
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diff --git a/src/main/java/net/minecraft/network/protocol/PacketUtils.java b/src/main/java/net/minecraft/network/protocol/PacketUtils.java
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index 8bc0cb9ad5bb4e76d962ff54305e2c08e279a17b..edefab4e22ee7217e17eb036165ce58788d4c782 100644
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index 8bc0cb9ad5bb4e76d962ff54305e2c08e279a17b..27d4aa45e585842c04491839826d405d6f447f0e 100644
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--- a/src/main/java/net/minecraft/network/protocol/PacketUtils.java
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+++ b/src/main/java/net/minecraft/network/protocol/PacketUtils.java
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@@ -41,7 +41,7 @@ public class PacketUtils {
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@ -17,7 +17,7 @@ index 8bc0cb9ad5bb4e76d962ff54305e2c08e279a17b..edefab4e22ee7217e17eb036165ce587
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public static <T extends PacketListener> void ensureRunningOnSameThread(Packet<T> packet, T listener, BlockableEventLoop<?> engine) throws RunningOnDifferentThreadException {
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if (!engine.isSameThread()) {
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- engine.executeIfPossible(() -> {
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+ engine.execute(() -> { // Paper - Fix preemptive player kick on a server shutdown.
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+ engine.execute(() -> { // Paper - Fix preemptive player kick on a server shutdown.
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packetProcessing.push(listener); // Paper - detailed watchdog information
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try { // Paper - detailed watchdog information
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if (MinecraftServer.getServer().hasStopped() || (listener instanceof ServerGamePacketListenerImpl && ((ServerGamePacketListenerImpl) listener).processedDisconnect)) return; // CraftBukkit, MC-142590
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