From 55475f05d59bcaf5fd3ff64a6a29c0f913c7f712 Mon Sep 17 00:00:00 2001 From: Nassim Jahnke Date: Thu, 21 Nov 2024 17:57:18 +0100 Subject: [PATCH] [ci skip] Fix typos --- patches/api/0353-More-Teleport-API.patch | 12 ++++++------ ...Only-erase-allay-memory-on-non-item-targets.patch | 2 +- 2 files changed, 7 insertions(+), 7 deletions(-) diff --git a/patches/api/0353-More-Teleport-API.patch b/patches/api/0353-More-Teleport-API.patch index 83cd2cd870..84e42259e2 100644 --- a/patches/api/0353-More-Teleport-API.patch +++ b/patches/api/0353-More-Teleport-API.patch @@ -36,7 +36,7 @@ index 0000000000000000000000000000000000000000..544eec787ea837f7d29df6519255840d +} diff --git a/src/main/java/io/papermc/paper/entity/TeleportFlag.java b/src/main/java/io/papermc/paper/entity/TeleportFlag.java new file mode 100644 -index 0000000000000000000000000000000000000000..bbc006152ac7885e1ffd05e84073ac1af45cc1a3 +index 0000000000000000000000000000000000000000..9dbbe1f3cfda3b1862fd9cf1ef9853329eda750c --- /dev/null +++ b/src/main/java/io/papermc/paper/entity/TeleportFlag.java @@ -0,0 +1,113 @@ @@ -57,7 +57,7 @@ index 0000000000000000000000000000000000000000..bbc006152ac7885e1ffd05e84073ac1a + /** + * Note: These flags only work on {@link org.bukkit.entity.Player} entities. + *

-+ * Relative flags enable a player to not loose their velocity in the flag-specific axis/context when teleporting. ++ * Relative flags enable a player to not lose their velocity in the flag-specific axis/context when teleporting. + * + * @apiNote The relative flags exposed in the API do *not* mirror all flags known to vanilla, as relative flags concerning + * the position are non-applicable given teleports always expect an absolute location. @@ -65,19 +65,19 @@ index 0000000000000000000000000000000000000000..bbc006152ac7885e1ffd05e84073ac1a + */ + enum Relative implements TeleportFlag { + /** -+ * Configures the player to not loose velocity in their x axis during the teleport. ++ * Configures the player to not lose velocity in their x axis during the teleport. + */ + VELOCITY_X, + /** -+ * Configures the player to not loose velocity in their y axis during the teleport. ++ * Configures the player to not lose velocity in their y axis during the teleport. + */ + VELOCITY_Y, + /** -+ * Configures the player to not loose velocity in their z axis during the teleport. ++ * Configures the player to not lose velocity in their z axis during the teleport. + */ + VELOCITY_Z, + /** -+ * Configures the player to not loose velocity in their current rotation during the teleport. ++ * Configures the player to not lose velocity in their current rotation during the teleport. + */ + VELOCITY_ROTATION; + /** diff --git a/patches/server/0835-Only-erase-allay-memory-on-non-item-targets.patch b/patches/server/0835-Only-erase-allay-memory-on-non-item-targets.patch index 581af491b6..6342f7dee7 100644 --- a/patches/server/0835-Only-erase-allay-memory-on-non-item-targets.patch +++ b/patches/server/0835-Only-erase-allay-memory-on-non-item-targets.patch @@ -6,7 +6,7 @@ Subject: [PATCH] Only erase allay memory on non-item targets Spigot incorrectly instanceOf checks the EntityTargetEvent#getTarget against the internal ItemEntity type and removes the nearest wanted item memory if said instanceOf check fails, (which is always the case) -causing allays to behave differently as they constantly loose their +causing allays to behave differently as they constantly lose their target item. This commit fixes the faulty behaviour by instance performing a check