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Only set skull profile if it is a player skull. Fixes BUKKIT-5605
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@ -2,16 +2,13 @@ package org.bukkit.craftbukkit.block;
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import net.minecraft.server.MinecraftServer;
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import net.minecraft.server.TileEntitySkull;
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import net.minecraft.util.com.mojang.authlib.GameProfile;
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import org.bukkit.OfflinePlayer;
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import org.bukkit.SkullType;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.Skull;
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import org.bukkit.craftbukkit.CraftOfflinePlayer;
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import org.bukkit.craftbukkit.CraftWorld;
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import org.bukkit.craftbukkit.entity.CraftPlayer;
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public class CraftSkull extends CraftBlockState implements Skull {
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private static final int MAX_OWNER_LENGTH = 16;
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@ -193,8 +190,12 @@ public class CraftSkull extends CraftBlockState implements Skull {
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boolean result = super.update(force, applyPhysics);
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if (result) {
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skull.setSkullType(getSkullType(skullType));
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skull.setGameProfile(profile);
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if (skullType == SkullType.PLAYER) {
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skull.setGameProfile(profile);
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} else {
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skull.setSkullType(getSkullType(skullType));
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}
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skull.setRotation(rotation);
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skull.update();
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}
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