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Dolphin API
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package org.bukkit.entity;
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package org.bukkit.entity;
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public interface Dolphin extends Ageable, WaterMob { }
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import org.bukkit.Location;
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public interface Dolphin extends Ageable, WaterMob { // Paper start - Dolphin API
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/**
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* Gets the moistness level of this dolphin
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*/
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int getMoistness();
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/**
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* Sets the moistness of this dolphin, once this is less than 0 the dolphin will start to take damage.
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*
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* @param moistness moistness level
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*/
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void setMoistness(int moistness);
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/**
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* Sets if this dolphin was fed a fish.
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*
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* @param hasFish has a fish
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*/
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void setHasFish(boolean hasFish);
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/**
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* Gets if this dolphin has a fish.
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*
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* @return has a fish
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*/
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boolean hasFish();
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/**
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* Gets the treasure location this dolphin tries to guide players to.
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* <p>
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* This value is calculated if the player has fed the dolphin a fish, and it tries to start the {@link com.destroystokyo.paper.entity.ai.VanillaGoal#DOLPHIN_SWIM_TO_TREASURE} goal.
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*
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* @return calculated closest treasure location
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*/
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@org.jetbrains.annotations.NotNull
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Location getTreasureLocation();
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/**
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* Sets the treasure location that this dolphin will try to lead the player to.
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* This only has an effect if the dolphin is currently leading a player, as this value is recalculated next time it leads a player.
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* <p>
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* The world of the location does not matter, as the dolphin will always use the world it is currently in.
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*
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* @param location location to guide to
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*/
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void setTreasureLocation(@org.jetbrains.annotations.NotNull Location location);
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} // Paper end - Dolphin API
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