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Don't set health directly, will interfere with scoreboard system.
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@ -642,12 +642,12 @@ public abstract class EntityLiving extends Entity {
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this.world.getServer().getPluginManager().callEvent(event);
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if (!event.isCancelled()) {
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this.health += event.getAmount();
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this.setHealth(this.getHealth() + event.getAmount());
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}
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// this.getMaxHealth() -> this.maxHealth
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if (this.health > this.maxHealth) {
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this.health = this.maxHealth;
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this.setHealth(this.maxHealth);
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// CraftBukkit end
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}
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