Always call PotionSplashEvent. Fixes BUKKIT-3363

This change allows plugins to add recipients to a PotionSplashEvent
when it would have otherwise had none.
This commit is contained in:
Zloteanu Nikita 2013-01-03 02:52:34 +02:00 committed by Wesley Wolfe
parent d577b840d4
commit 5934a65729

View File

@ -68,7 +68,7 @@ public class EntityPotion extends EntityProjectile {
AxisAlignedBB axisalignedbb = this.boundingBox.grow(4.0D, 2.0D, 4.0D); AxisAlignedBB axisalignedbb = this.boundingBox.grow(4.0D, 2.0D, 4.0D);
List list1 = this.world.a(EntityLiving.class, axisalignedbb); List list1 = this.world.a(EntityLiving.class, axisalignedbb);
if (list1 != null && !list1.isEmpty()) { if (list1 != null) { // CraftBukkit - Run code even if there are no entities around
Iterator iterator = list1.iterator(); Iterator iterator = list1.iterator();
// CraftBukkit // CraftBukkit