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Always call PotionSplashEvent. Fixes BUKKIT-3363
This change allows plugins to add recipients to a PotionSplashEvent when it would have otherwise had none.
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@ -68,7 +68,7 @@ public class EntityPotion extends EntityProjectile {
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AxisAlignedBB axisalignedbb = this.boundingBox.grow(4.0D, 2.0D, 4.0D);
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List list1 = this.world.a(EntityLiving.class, axisalignedbb);
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if (list1 != null && !list1.isEmpty()) {
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if (list1 != null) { // CraftBukkit - Run code even if there are no entities around
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Iterator iterator = list1.iterator();
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// CraftBukkit
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