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Don't confuse client with sound coordinates outside view distance.
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c7398b9fdf
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@ -544,7 +544,23 @@ public class EntityEnderDragon extends EntityInsentient implements IComplex, IMo
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}
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if (this.bB == 1) {
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this.world.b(1018, (int) this.locX, (int) this.locY, (int) this.locZ, 0);
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// CraftBukkit start - Use relative location for far away sounds
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//this.world.b(1018, (int) this.locX, (int) this.locY, (int) this.locZ, 0);
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int viewDistance = ((WorldServer) this.world).getServer().getViewDistance() * 16;
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for (EntityPlayer player : (List<EntityPlayer>) this.world.players) {
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double deltaX = this.locX - player.locX;
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double deltaZ = this.locZ - player.locZ;
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double distanceSquared = deltaX * deltaX + deltaZ * deltaZ;
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if (distanceSquared > viewDistance * viewDistance) {
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double deltaLength = Math.sqrt(distanceSquared);
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double relativeX = player.locX + (deltaX / deltaLength) * viewDistance;
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double relativeZ = player.locZ + (deltaZ / deltaLength) * viewDistance;
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player.playerConnection.sendPacket(new PacketPlayOutWorldEvent(1018, (int) relativeX, (int) this.locY, (int) relativeZ, 0, true));
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} else {
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player.playerConnection.sendPacket(new PacketPlayOutWorldEvent(1018, (int) this.locX, (int) this.locY, (int) this.locZ, 0, true));
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}
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}
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// CraftBukkit end
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}
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}
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@ -63,7 +63,24 @@ public class EntityLightning extends EntityWeather {
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public void h() {
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super.h();
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if (this.lifeTicks == 2) {
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this.world.makeSound(this.locX, this.locY, this.locZ, "ambient.weather.thunder", 10000.0F, 0.8F + this.random.nextFloat() * 0.2F);
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// CraftBukkit start - Use relative location for far away sounds
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//this.world.makeSound(this.locX, this.locY, this.locZ, "ambient.weather.thunder", 10000.0F, 0.8F + this.random.nextFloat() * 0.2F);
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float pitch = 0.8F + this.random.nextFloat() * 0.2F;
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int viewDistance = ((WorldServer) this.world).getServer().getViewDistance() * 16;
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for (EntityPlayer player : (List<EntityPlayer>) this.world.players) {
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double deltaX = this.locX - player.locX;
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double deltaZ = this.locZ - player.locZ;
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double distanceSquared = deltaX * deltaX + deltaZ * deltaZ;
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if (distanceSquared > viewDistance * viewDistance) {
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double deltaLength = Math.sqrt(distanceSquared);
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double relativeX = player.locX + (deltaX / deltaLength) * viewDistance;
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double relativeZ = player.locZ + (deltaZ / deltaLength) * viewDistance;
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player.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect("ambient.weather.thunder", relativeX, this.locY, relativeZ, 10000.0F, pitch));
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} else {
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player.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect("ambient.weather.thunder", this.locX, this.locY, this.locZ, 10000.0F, pitch));
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}
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}
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// CraftBukkit end
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this.world.makeSound(this.locX, this.locY, this.locZ, "random.explode", 2.0F, 0.5F + this.random.nextFloat() * 0.2F);
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}
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@ -173,7 +173,23 @@ public class EntityWither extends EntityMonster implements IRangedEntity {
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// CraftBukkit end
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this.world.createExplosion(this, this.locX, this.locY + (double) this.getHeadHeight(), this.locZ, 7.0F, false, this.world.getGameRules().getBoolean("mobGriefing"));
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this.world.b(1013, (int) this.locX, (int) this.locY, (int) this.locZ, 0);
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// CraftBukkit start - Use relative location for far away sounds
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//this.world.b(1013, (int) this.locX, (int) this.locY, (int) this.locZ, 0);
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int viewDistance = ((WorldServer) this.world).getServer().getViewDistance() * 16;
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for (EntityPlayer player : (List<EntityPlayer>) this.world.players) {
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double deltaX = this.locX - player.locX;
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double deltaZ = this.locZ - player.locZ;
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double distanceSquared = deltaX * deltaX + deltaZ * deltaZ;
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if (distanceSquared > viewDistance * viewDistance) {
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double deltaLength = Math.sqrt(distanceSquared);
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double relativeX = player.locX + (deltaX / deltaLength) * viewDistance;
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double relativeZ = player.locZ + (deltaZ / deltaLength) * viewDistance;
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player.playerConnection.sendPacket(new PacketPlayOutWorldEvent(1013, (int) relativeX, (int) this.locY, (int) relativeZ, 0, true));
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} else {
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player.playerConnection.sendPacket(new PacketPlayOutWorldEvent(1013, (int) this.locX, (int) this.locY, (int) this.locZ, 0, true));
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}
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}
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// CraftBukkit end
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}
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this.s(i);
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