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Don't update physics until after the place event. Fixes BUKKIT-3316
If you cancel a BlockPlaceEvent for a sign the world is updated as if the block was placed and then destroyed. To avoid this we set the block without updating physics then apply the update after the event.
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@ -48,17 +48,23 @@ public class ItemSign extends Item {
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if (l == 1) {
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int i1 = MathHelper.floor((double) ((entityhuman.yaw + 180.0F) * 16.0F / 360.0F) + 0.5D) & 15;
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world.setTypeIdAndData(i, j, k, Block.SIGN_POST.id, i1);
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// CraftBukkit start - sign
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world.setRawTypeIdAndData(i, j, k, Block.SIGN_POST.id, i1);
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} else {
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world.setTypeIdAndData(i, j, k, Block.WALL_SIGN.id, l);
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world.setRawTypeIdAndData(i, j, k, Block.WALL_SIGN.id, l);
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}
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// CraftBukkit start - sign
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org.bukkit.event.block.BlockPlaceEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callBlockPlaceEvent(world, entityhuman, blockState, clickedX, clickedY, clickedZ);
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if (event.isCancelled() || !event.canBuild()) {
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event.getBlockPlaced().setTypeIdAndData(blockState.getTypeId(), blockState.getRawData(), false);
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return false;
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} else {
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if (l == 1) {
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world.update(i, j, k, Block.SIGN_POST.id);
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} else {
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world.update(i, j, k, Block.WALL_SIGN.id);
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}
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}
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// CraftBukkit end
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