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Don't tick chests v3 - Now with more not-ticking
As always, thanks Ice
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@ -1,6 +1,6 @@
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: Iceee <andrew@opticgaming.tv>
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Date: Tue, 8 Jul 2014 22:51:47 -0500
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Date: Fri, 11 Jul 2014 01:31:43 -0500
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Subject: [PATCH] Don't tick chests
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@ -9,21 +9,19 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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--- a/src/main/java/net/minecraft/server/TileEntityChest.java
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+++ b/src/main/java/net/minecraft/server/TileEntityChest.java
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@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntity implements IInventory {
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}
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public void h() {
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+ // PaperSpigot start - Don't tick chests at all, period
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+ /*
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super.h();
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if (this.world == null) return; // CraftBukkit
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this.i();
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- ++this.ticks;
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+ // PaperSpigot start - Don't tick chests
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+ /* ++this.ticks;
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float f;
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if (!this.world.isStatic && this.o != 0 && (this.ticks + this.x + this.y + this.z) % 200 == 0) {
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@@ -0,0 +0,0 @@ public class TileEntityChest extends TileEntity implements IInventory {
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if (this.m < 0.0F) {
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this.m = 0.0F;
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}
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- }
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+ } */
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}
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+ */
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}
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public boolean c(int i, int j) {
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@ -31,13 +29,14 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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if (this.world == null) return; // CraftBukkit
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this.world.playBlockAction(this.x, this.y, this.z, this.q(), 1, this.o);
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+ // PaperSpigot start - Sound handling here now that we're not ticking chests
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+ float f = 0.1F;
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+ // PaperSpigot start - Move chest open sound handling down here
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+ this.i();
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+ double d0;
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+
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+ if (this.o > 0 && this.m == 0.0F && this.i == null && this.k == null) {
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+ double d1 = (double) this.x + 0.5D;
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+ d0 = (double) this.z + 0.5D;
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+
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+ d0 = (double) this.z + 0.5D;
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+ if (this.l != null) {
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+ d0 += 0.5D;
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+ }
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@ -57,7 +56,8 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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if (this.world == null) return; // CraftBukkit
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this.world.playBlockAction(this.x, this.y, this.z, this.q(), 1, this.o);
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+ // PaperSpigot start - Sound handling here now that we're not ticking chests
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+ // PaperSpigot start - Move chest close sound handling down here
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+ this.i();
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+ double d0;
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+
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+ if (this.o == 0 && this.i == null && this.k == null) {
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