Fixed items losing their enchantments under certain circumstances.

This commit is contained in:
Travis Watkins 2012-02-01 04:22:05 -06:00 committed by EvilSeph
parent 329cf29667
commit 5ae8f13fde
2 changed files with 3 additions and 3 deletions

View File

@ -133,7 +133,7 @@ public class BlockFurnace extends BlockContainer {
}
itemstack.count -= i1;
EntityItem entityitem = new EntityItem(world, (double) ((float) i + f), (double) ((float) j + f1), (double) ((float) k + f2), new ItemStack(itemstack.id, i1, itemstack.getData()));
EntityItem entityitem = new EntityItem(world, (double) ((float) i + f), (double) ((float) j + f1), (double) ((float) k + f2), new ItemStack(itemstack.id, i1, itemstack.getData(), itemstack.getEnchantments())); // CraftBukkit - include enchantments in new itemstack
float f3 = 0.05F;
entityitem.motX = (double) ((float) this.a.nextGaussian() * f3);

View File

@ -153,7 +153,7 @@ public class EntityMinecart extends Entity implements IInventory {
}
itemstack.count -= k;
EntityItem entityitem = new EntityItem(this.world, this.locX + (double) f, this.locY + (double) f1, this.locZ + (double) f2, new ItemStack(itemstack.id, k, itemstack.getData()));
EntityItem entityitem = new EntityItem(this.world, this.locX + (double) f, this.locY + (double) f1, this.locZ + (double) f2, new ItemStack(itemstack.id, k, itemstack.getData(), itemstack.getEnchantments())); // CraftBukkit - include enchantments in the new itemstack
float f3 = 0.05F;
entityitem.motX = (double) ((float) this.random.nextGaussian() * f3);
@ -197,7 +197,7 @@ public class EntityMinecart extends Entity implements IInventory {
}
itemstack.count -= j;
EntityItem entityitem = new EntityItem(this.world, this.locX + (double) f, this.locY + (double) f1, this.locZ + (double) f2, new ItemStack(itemstack.id, j, itemstack.getData()));
EntityItem entityitem = new EntityItem(this.world, this.locX + (double) f, this.locY + (double) f1, this.locZ + (double) f2, new ItemStack(itemstack.id, j, itemstack.getData(), itemstack.getEnchantments())); // CraftBukkit - include enchantments in the new itemstack
float f3 = 0.05F;
entityitem.motX = (double) ((float) this.random.nextGaussian() * f3);