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Bounds check biomes length before using.
Missed the diff by Mojang that added this, apparently some ancient code created zero-length biomes.
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@ -15313,10 +15313,10 @@ index 0000000000000000000000000000000000000000..d28ade80499dce882a9a84309a2a0da5
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+}
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diff --git a/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2832.java b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2832.java
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new file mode 100644
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index 0000000000000000000000000000000000000000..68971097a9d9a1be63258518985d406d2a3392d8
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index 0000000000000000000000000000000000000000..6a975a5e69f4aad4b65aaf1300b5136d72ea6499
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--- /dev/null
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+++ b/src/main/java/ca/spottedleaf/dataconverter/minecraft/versions/V2832.java
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@@ -0,0 +1,924 @@
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@@ -0,0 +1,919 @@
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+package ca.spottedleaf.dataconverter.minecraft.versions;
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+
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+import ca.spottedleaf.dataconverter.converters.DataConverter;
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@ -16107,25 +16107,13 @@ index 0000000000000000000000000000000000000000..68971097a9d9a1be63258518985d406d
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+ final MapType<String>[] ret = new MapType[wantExtendedHeight ? 24 : 16];
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+
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+ final int[] biomes = level.getInts("Biomes");
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+ if (biomes == null) {
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+ final ListType palette = Types.NBT.createEmptyList();
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+ palette.addString("minecraft:plains");
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+
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+ for (int i = 0; i < ret.length; ++i) {
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+ ret[i] = wrapPalette(palette.copy()); // copy palette so that later possible modifications don't trash all sections
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+ }
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+
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+ return ret;
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+ }
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+
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+ final boolean isExtended = biomes.length == 1536; // magic value for 24 sections of biomes (24 * 4^3)
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+ isAlreadyExtended.setValue(isExtended);
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+
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+ if (isExtended) {
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+ if (biomes != null && biomes.length == 1536) { // magic value for 24 sections of biomes (24 * 4^3)
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+ isAlreadyExtended.setValue(true);
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+ for (int sectionIndex = 0; sectionIndex < 24; ++sectionIndex) {
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+ ret[sectionIndex] = createBiomeSection(biomes, sectionIndex * 64, -1); // -1 is all 1s
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+ }
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+ } else {
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+ } else if (biomes != null && biomes.length == 1024) { // magic value for 24 sections of biomes (16 * 4^3)
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+ for (int sectionY = 0; sectionY < 16; ++sectionY) {
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+ ret[sectionY - minSection] = createBiomeSection(biomes, sectionY * 64, -1); // -1 is all 1s
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+ }
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@ -16143,6 +16131,13 @@ index 0000000000000000000000000000000000000000..68971097a9d9a1be63258518985d406d
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+ ret[sectionIndex] = topCopy.copy(); // copy palette so that later possible modifications don't trash all sections
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+ }
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+ }
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+ } else {
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+ final ListType palette = Types.NBT.createEmptyList();
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+ palette.addString("minecraft:plains");
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+
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+ for (int i = 0; i < ret.length; ++i) {
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+ ret[i] = wrapPalette(palette.copy()); // copy palette so that later possible modifications don't trash all sections
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+ }
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+ }
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+
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+ return ret;
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