mirror of
https://github.com/PaperMC/Paper.git
synced 2024-12-31 21:37:39 +01:00
#578: Add methods to modify the rate of regeneration and starvation
By: Martoph <sager1018@gmail.com>
This commit is contained in:
parent
c6f6cd05e4
commit
5d55e7241c
@ -452,4 +452,107 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
|
||||
* @return True if item was dropped successfully
|
||||
*/
|
||||
public boolean dropItem(boolean dropAll);
|
||||
|
||||
/**
|
||||
* Gets the players current exhaustion level.
|
||||
* <p>
|
||||
* Exhaustion controls how fast the food level drops. While you have a
|
||||
* certain amount of exhaustion, your saturation will drop to zero, and
|
||||
* then your food will drop to zero.
|
||||
*
|
||||
* @return Exhaustion level
|
||||
*/
|
||||
public float getExhaustion();
|
||||
|
||||
/**
|
||||
* Sets the players current exhaustion level
|
||||
*
|
||||
* @param value Exhaustion level
|
||||
*/
|
||||
public void setExhaustion(float value);
|
||||
|
||||
/**
|
||||
* Gets the players current saturation level.
|
||||
* <p>
|
||||
* Saturation is a buffer for food level. Your food level will not drop if
|
||||
* you are saturated {@literal >} 0.
|
||||
*
|
||||
* @return Saturation level
|
||||
*/
|
||||
public float getSaturation();
|
||||
|
||||
/**
|
||||
* Sets the players current saturation level
|
||||
*
|
||||
* @param value Saturation level
|
||||
*/
|
||||
public void setSaturation(float value);
|
||||
|
||||
/**
|
||||
* Gets the players current food level
|
||||
*
|
||||
* @return Food level
|
||||
*/
|
||||
public int getFoodLevel();
|
||||
|
||||
/**
|
||||
* Sets the players current food level
|
||||
*
|
||||
* @param value New food level
|
||||
*/
|
||||
public void setFoodLevel(int value);
|
||||
|
||||
/**
|
||||
* Get the regeneration rate (1 health per x ticks) of
|
||||
* the HumanEntity when they have saturation and
|
||||
* their food level is >= 20. Default is 10.
|
||||
*
|
||||
* @return the regeneration rate
|
||||
*/
|
||||
public int getSaturatedRegenRate();
|
||||
|
||||
/**
|
||||
* Set the regeneration rate (1 health per x ticks) of
|
||||
* the HumanEntity when they have saturation and
|
||||
* their food level is >= 20. Default is 10.
|
||||
* Not affected if the world's difficulty is peaceful.
|
||||
*
|
||||
* @param ticks the amount of ticks to gain 1 health.
|
||||
*/
|
||||
public void setSaturatedRegenRate(int ticks);
|
||||
|
||||
/**
|
||||
* Get the regeneration rate (1 health per x ticks) of
|
||||
* the HumanEntity when they have no saturation and
|
||||
* their food level is >= 18. Default is 80.
|
||||
*
|
||||
* @return the regeneration rate
|
||||
*/
|
||||
public int getUnsaturatedRegenRate();
|
||||
|
||||
/**
|
||||
* Get the regeneration rate (1 health per x ticks) of
|
||||
* the HumanEntity when they have no saturation and
|
||||
* their food level is >= 18. Default is 80.
|
||||
* Not affected if the world's difficulty is peaceful.
|
||||
*
|
||||
* @param ticks the amount of ticks to gain 1 health.
|
||||
*/
|
||||
public void setUnsaturatedRegenRate(int ticks);
|
||||
|
||||
/**
|
||||
* Get the starvation rate (1 health per x ticks) of
|
||||
* the HumanEntity. Default is 80.
|
||||
*
|
||||
* @return the starvation rate
|
||||
*/
|
||||
public int getStarvationRate();
|
||||
|
||||
/**
|
||||
* Get the starvation rate (1 health per x ticks) of
|
||||
* the HumanEntity. Default is 80.
|
||||
*
|
||||
* @param ticks the amount of ticks to lose 1 health
|
||||
*/
|
||||
public void setStarvationRate(int ticks);
|
||||
}
|
||||
|
@ -666,55 +666,6 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
|
||||
*/
|
||||
public void sendExperienceChange(float progress, int level);
|
||||
|
||||
/**
|
||||
* Gets the players current exhaustion level.
|
||||
* <p>
|
||||
* Exhaustion controls how fast the food level drops. While you have a
|
||||
* certain amount of exhaustion, your saturation will drop to zero, and
|
||||
* then your food will drop to zero.
|
||||
*
|
||||
* @return Exhaustion level
|
||||
*/
|
||||
public float getExhaustion();
|
||||
|
||||
/**
|
||||
* Sets the players current exhaustion level
|
||||
*
|
||||
* @param value Exhaustion level
|
||||
*/
|
||||
public void setExhaustion(float value);
|
||||
|
||||
/**
|
||||
* Gets the players current saturation level.
|
||||
* <p>
|
||||
* Saturation is a buffer for food level. Your food level will not drop if
|
||||
* you are saturated {@literal >} 0.
|
||||
*
|
||||
* @return Saturation level
|
||||
*/
|
||||
public float getSaturation();
|
||||
|
||||
/**
|
||||
* Sets the players current saturation level
|
||||
*
|
||||
* @param value Saturation level
|
||||
*/
|
||||
public void setSaturation(float value);
|
||||
|
||||
/**
|
||||
* Gets the players current food level
|
||||
*
|
||||
* @return Food level
|
||||
*/
|
||||
public int getFoodLevel();
|
||||
|
||||
/**
|
||||
* Sets the players current food level
|
||||
*
|
||||
* @param value New food level
|
||||
*/
|
||||
public void setFoodLevel(int value);
|
||||
|
||||
/**
|
||||
* Determines if the Player is allowed to fly via jump key double-tap like
|
||||
* in creative mode.
|
||||
|
Loading…
Reference in New Issue
Block a user