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#578: Add methods to modify the rate of regeneration and starvation
By: Martoph <sager1018@gmail.com>
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@ -452,4 +452,107 @@ public interface HumanEntity extends LivingEntity, AnimalTamer, InventoryHolder
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* @return True if item was dropped successfully
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* @return True if item was dropped successfully
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*/
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*/
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public boolean dropItem(boolean dropAll);
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public boolean dropItem(boolean dropAll);
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/**
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* Gets the players current exhaustion level.
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* <p>
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* Exhaustion controls how fast the food level drops. While you have a
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* certain amount of exhaustion, your saturation will drop to zero, and
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* then your food will drop to zero.
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*
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* @return Exhaustion level
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*/
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public float getExhaustion();
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/**
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* Sets the players current exhaustion level
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*
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* @param value Exhaustion level
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*/
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public void setExhaustion(float value);
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/**
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* Gets the players current saturation level.
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* <p>
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* Saturation is a buffer for food level. Your food level will not drop if
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* you are saturated {@literal >} 0.
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*
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* @return Saturation level
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*/
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public float getSaturation();
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/**
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* Sets the players current saturation level
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*
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* @param value Saturation level
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*/
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public void setSaturation(float value);
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/**
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* Gets the players current food level
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*
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* @return Food level
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*/
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public int getFoodLevel();
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/**
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* Sets the players current food level
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*
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* @param value New food level
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*/
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public void setFoodLevel(int value);
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/**
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* Get the regeneration rate (1 health per x ticks) of
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* the HumanEntity when they have saturation and
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* their food level is >= 20. Default is 10.
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*
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* @return the regeneration rate
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*/
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public int getSaturatedRegenRate();
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/**
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* Set the regeneration rate (1 health per x ticks) of
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* the HumanEntity when they have saturation and
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* their food level is >= 20. Default is 10.
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* Not affected if the world's difficulty is peaceful.
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*
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* @param ticks the amount of ticks to gain 1 health.
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*/
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public void setSaturatedRegenRate(int ticks);
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/**
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* Get the regeneration rate (1 health per x ticks) of
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* the HumanEntity when they have no saturation and
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* their food level is >= 18. Default is 80.
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*
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* @return the regeneration rate
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*/
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public int getUnsaturatedRegenRate();
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/**
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* Get the regeneration rate (1 health per x ticks) of
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* the HumanEntity when they have no saturation and
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* their food level is >= 18. Default is 80.
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* Not affected if the world's difficulty is peaceful.
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*
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* @param ticks the amount of ticks to gain 1 health.
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*/
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public void setUnsaturatedRegenRate(int ticks);
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/**
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* Get the starvation rate (1 health per x ticks) of
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* the HumanEntity. Default is 80.
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*
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* @return the starvation rate
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*/
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public int getStarvationRate();
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/**
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* Get the starvation rate (1 health per x ticks) of
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* the HumanEntity. Default is 80.
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*
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* @param ticks the amount of ticks to lose 1 health
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*/
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public void setStarvationRate(int ticks);
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}
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}
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@ -666,55 +666,6 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*/
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*/
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public void sendExperienceChange(float progress, int level);
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public void sendExperienceChange(float progress, int level);
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/**
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* Gets the players current exhaustion level.
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* <p>
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* Exhaustion controls how fast the food level drops. While you have a
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* certain amount of exhaustion, your saturation will drop to zero, and
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* then your food will drop to zero.
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*
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* @return Exhaustion level
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*/
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public float getExhaustion();
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/**
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* Sets the players current exhaustion level
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*
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* @param value Exhaustion level
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*/
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public void setExhaustion(float value);
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/**
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* Gets the players current saturation level.
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* <p>
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* Saturation is a buffer for food level. Your food level will not drop if
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* you are saturated {@literal >} 0.
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*
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* @return Saturation level
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*/
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public float getSaturation();
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/**
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* Sets the players current saturation level
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*
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* @param value Saturation level
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*/
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public void setSaturation(float value);
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/**
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* Gets the players current food level
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*
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* @return Food level
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*/
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public int getFoodLevel();
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/**
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* Sets the players current food level
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*
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* @param value New food level
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*/
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public void setFoodLevel(int value);
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/**
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/**
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* Determines if the Player is allowed to fly via jump key double-tap like
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* Determines if the Player is allowed to fly via jump key double-tap like
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* in creative mode.
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* in creative mode.
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