Added reset for pitch/yaw if they are somehow set to NaN.

This commit is contained in:
EvilSeph 2011-04-23 04:18:00 -04:00
parent 2ad7856d78
commit 5dfe732f18

View File

@ -147,7 +147,12 @@ public abstract class Entity {
protected void c(float f, float f1) {
// Craftbukkit start
if ((f == Float.POSITIVE_INFINITY) || (f == Float.NEGATIVE_INFINITY) || (Float.isNaN(f))) {
if (Float.isNaN(f)) {
// CraftBukkit - yaw was sometimes set to NaN, so we need to set it back to 0.
f = 0;
}
if ((f == Float.POSITIVE_INFINITY) || (f == Float.NEGATIVE_INFINITY)) {
if (this instanceof EntityPlayer) {
System.err.println(((CraftPlayer) this.getBukkitEntity()).getName() + " was caught trying to crash the server with an invalid yaw");
((CraftPlayer) this.getBukkitEntity()).kickPlayer("Nope");
@ -155,7 +160,12 @@ public abstract class Entity {
f = 0;
}
if ((f1 == Float.POSITIVE_INFINITY) || (f1 == Float.NEGATIVE_INFINITY) || (Float.isNaN(f1))) {
if (Float.isNaN(f1)) {
// CraftBukkit - pitch was sometimes set to NaN, so we need to set it back to 0.
f1 = 0;
}
if ((f1 == Float.POSITIVE_INFINITY) || (f1 == Float.NEGATIVE_INFINITY)) {
if (this instanceof EntityPlayer) {
System.err.println(((CraftPlayer) this.getBukkitEntity()).getName() + " was caught trying to crash the server with an invalid pitch");
((CraftPlayer) this.getBukkitEntity()).kickPlayer("Nope");