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Added reset for pitch/yaw if they are somehow set to NaN.
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2ad7856d78
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5dfe732f18
@ -147,7 +147,12 @@ public abstract class Entity {
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protected void c(float f, float f1) {
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protected void c(float f, float f1) {
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// Craftbukkit start
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// Craftbukkit start
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if ((f == Float.POSITIVE_INFINITY) || (f == Float.NEGATIVE_INFINITY) || (Float.isNaN(f))) {
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if (Float.isNaN(f)) {
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// CraftBukkit - yaw was sometimes set to NaN, so we need to set it back to 0.
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f = 0;
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}
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if ((f == Float.POSITIVE_INFINITY) || (f == Float.NEGATIVE_INFINITY)) {
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if (this instanceof EntityPlayer) {
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if (this instanceof EntityPlayer) {
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System.err.println(((CraftPlayer) this.getBukkitEntity()).getName() + " was caught trying to crash the server with an invalid yaw");
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System.err.println(((CraftPlayer) this.getBukkitEntity()).getName() + " was caught trying to crash the server with an invalid yaw");
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((CraftPlayer) this.getBukkitEntity()).kickPlayer("Nope");
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((CraftPlayer) this.getBukkitEntity()).kickPlayer("Nope");
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@ -155,7 +160,12 @@ public abstract class Entity {
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f = 0;
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f = 0;
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}
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}
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if ((f1 == Float.POSITIVE_INFINITY) || (f1 == Float.NEGATIVE_INFINITY) || (Float.isNaN(f1))) {
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if (Float.isNaN(f1)) {
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// CraftBukkit - pitch was sometimes set to NaN, so we need to set it back to 0.
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f1 = 0;
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}
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if ((f1 == Float.POSITIVE_INFINITY) || (f1 == Float.NEGATIVE_INFINITY)) {
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if (this instanceof EntityPlayer) {
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if (this instanceof EntityPlayer) {
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System.err.println(((CraftPlayer) this.getBukkitEntity()).getName() + " was caught trying to crash the server with an invalid pitch");
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System.err.println(((CraftPlayer) this.getBukkitEntity()).getName() + " was caught trying to crash the server with an invalid pitch");
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((CraftPlayer) this.getBukkitEntity()).kickPlayer("Nope");
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((CraftPlayer) this.getBukkitEntity()).kickPlayer("Nope");
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