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Don't spam warnings when Mojang's API goes down. (Which happens a lot)
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@ -1,4 +1,4 @@
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From d303eb8ffc3f82badc690c1bad71782f0d5f7b57 Mon Sep 17 00:00:00 2001
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From 2734342f54016d2ca4440bd07ed371a6458f5ccc Mon Sep 17 00:00:00 2001
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From: Thinkofdeath <thethinkofdeath@gmail.com>
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Date: Wed, 9 Apr 2014 13:29:57 +0100
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Subject: [PATCH] Convert player heads async
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@ -112,10 +112,10 @@ index b241cfe..925e017 100644
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public Packet getUpdatePacket() {
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diff --git a/src/main/java/org/spigotmc/HeadConverter.java b/src/main/java/org/spigotmc/HeadConverter.java
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new file mode 100644
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index 0000000..bc949a1
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index 0000000..a284768
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--- /dev/null
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+++ b/src/main/java/org/spigotmc/HeadConverter.java
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@@ -0,0 +1,163 @@
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@@ -0,0 +1,168 @@
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+package org.spigotmc;
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+
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+import com.google.common.base.Charsets;
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@ -148,6 +148,7 @@ index 0000000..bc949a1
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+ .setNameFormat( "Head Conversion Thread - %1$d" )
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+ .build()
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+ );
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+ private static boolean hasWarned = false;
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+
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+ public static void convertHead(final TileEntitySkull head)
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+ {
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@ -267,7 +268,11 @@ index 0000000..bc949a1
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+ e.printStackTrace();
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+ } catch ( IOException e )
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+ {
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+ Bukkit.getLogger().warning( "Error connecting to Mojang servers, cannot convert player heads" );
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+ if (!hasWarned)
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+ {
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+ hasWarned = true;
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+ Bukkit.getLogger().warning( "Error connecting to Mojang servers, cannot convert player heads" );
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+ }
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+ } finally
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+ {
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+ if ( connection != null )
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