- fix VEHICLE_COLLISION_BLOCK event firing

This commit is contained in:
Tanel Suurhans 2011-02-25 19:47:12 +02:00 committed by Dinnerbone
parent df2c0e2308
commit 5f20de34a9

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@ -477,7 +477,7 @@ public abstract class Entity {
int j1; int j1;
// CraftBukkit start // CraftBukkit start
if ((this.bg) && (getBukkitEntity() instanceof Vehicle)) { if ((this.aV) && (getBukkitEntity() instanceof Vehicle)) {
Vehicle vehicle = (Vehicle) getBukkitEntity(); Vehicle vehicle = (Vehicle) getBukkitEntity();
org.bukkit.World wrld = ((WorldServer) world).getWorld(); org.bukkit.World wrld = ((WorldServer) world).getWorld();
org.bukkit.block.Block block = wrld.getBlockAt(MathHelper.b(locX), MathHelper.b(locY - 0.20000000298023224D - (double) this.height), MathHelper.b(locZ)); org.bukkit.block.Block block = wrld.getBlockAt(MathHelper.b(locX), MathHelper.b(locY - 0.20000000298023224D - (double) this.height), MathHelper.b(locZ));