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Fixed painting placement
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@ -100,7 +100,7 @@ public class EntityPainting extends Entity {
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f6 -= d(e.A);
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}
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f5 += d(e.B);
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a(f4, f5, f6);
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a((double)f4, (double)f5, (double)f6); // CraftBukkit -- forcecast all arguments to double
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float f8 = -0.00625F;
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z.c(f4 - f1 - f8, f5 - f2 - f8, f6 - f3 - f8, f4 + f1 + f8, f5 + f2 + f8, f6 + f3 + f8);
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