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implementations of the playSound methods
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@ -11,6 +11,7 @@ import java.util.Random;
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import net.minecraft.server.*;
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import org.bukkit.entity.Arrow;
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import org.bukkit.Sound;
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import org.bukkit.event.weather.WeatherChangeEvent;
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import org.bukkit.event.weather.ThunderChangeEvent;
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import org.bukkit.event.world.SpawnChangeEvent;
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@ -642,4 +643,24 @@ public class CraftWorld implements World {
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public void setPVP(boolean pvp) {
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world.pvpMode = pvp;
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}
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public void playSound(Player player, Sound sound, int data) {
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playSound(player.getLocation(), sound, data, 0);
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}
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public void playSound(Location location, Sound sound, int data) {
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playSound(location, sound, data, 64);
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}
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public void playSound(Location location, Sound sound, int data, int radius) {
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int packetData = sound.getSoundIdentifier();
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Packet61 packet = new Packet61(packetData, location.getBlockX(), location.getBlockY(), location.getBlockZ(), data);
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int distance;
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for (Player player : getPlayers()) {
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distance = (int) player.getLocation().distanceTo(location);
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if (distance <= radius) {
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((CraftPlayer) player).getHandle().netServerHandler.sendPacket(packet);
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}
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}
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}
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}
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