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couple more patches
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@ -15,6 +15,9 @@ full chunks so this was really starting to hurt.
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We further improve it by making a copy of the nbt tag with only the memory
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it needs, so that we dont have to hold a copy to the entire compound.
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# 1.18: The postLoadChunk method was refactored to not keep a reference to the full nbt,
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just the two nbt tag lists it needed, "entities" and "block_entities"
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diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
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index 79f2b3942a3ccccd8fe8719db12de458212e8659..d113b4835e86a789c0ba124eb839e1c56a5437d2 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
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@ -5,10 +5,10 @@ Subject: [PATCH] Prevent unload() calls removing tickets for sync loads
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index 6d0c56e4071a990a3b168143e8ac73f8b5ed0379..d03ca9b30380209397aed5371686e0022bf631d5 100644
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index e13a8e3dc11292aed13ff12ee8e0f9d6a95f0c34..9f0321179fb1d87b6e1b74e128955157983b0500 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -734,6 +734,8 @@ public class ServerChunkCache extends ChunkSource {
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@@ -725,6 +725,8 @@ public class ServerChunkCache extends ChunkSource {
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return completablefuture;
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}
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@ -17,7 +17,7 @@ index 6d0c56e4071a990a3b168143e8ac73f8b5ed0379..d03ca9b30380209397aed5371686e002
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private CompletableFuture<Either<ChunkAccess, ChunkHolder.ChunkLoadingFailure>> getChunkFutureMainThread(int chunkX, int chunkZ, ChunkStatus leastStatus, boolean create) {
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// Paper start - add isUrgent - old sig left in place for dirty nms plugins
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return getChunkFutureMainThread(chunkX, chunkZ, leastStatus, create, false);
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@@ -752,9 +754,12 @@ public class ServerChunkCache extends ChunkSource {
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@@ -743,9 +745,12 @@ public class ServerChunkCache extends ChunkSource {
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ChunkHolder.FullChunkStatus currentChunkState = ChunkHolder.getFullChunkStatus(playerchunk.getTicketLevel());
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currentlyUnloading = (oldChunkState.isOrAfter(ChunkHolder.FullChunkStatus.BORDER) && !currentChunkState.isOrAfter(ChunkHolder.FullChunkStatus.BORDER));
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}
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@ -30,12 +30,12 @@ index 6d0c56e4071a990a3b168143e8ac73f8b5ed0379..d03ca9b30380209397aed5371686e002
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if (isUrgent) this.distanceManager.markUrgent(chunkcoordintpair); // Paper - Chunk priority
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if (this.chunkAbsent(playerchunk, l)) {
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ProfilerFiller gameprofilerfiller = this.level.getProfiler();
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@@ -765,13 +770,21 @@ public class ServerChunkCache extends ChunkSource {
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@@ -756,13 +761,21 @@ public class ServerChunkCache extends ChunkSource {
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playerchunk = this.getVisibleChunkIfPresent(k);
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gameprofilerfiller.pop();
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if (this.chunkAbsent(playerchunk, l)) {
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+ this.distanceManager.removeTicketAtLevel(TicketType.REQUIRED_LOAD, chunkcoordintpair, l, identifier); // Paper
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throw (IllegalStateException) Util.pauseInIde((Throwable) (new IllegalStateException("No chunk holder after ticket has been added")));
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throw (IllegalStateException) Util.pauseInIde(new IllegalStateException("No chunk holder after ticket has been added"));
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}
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}
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- }
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@ -19,10 +19,10 @@ index eada966d7f108a6081be7a848f5c1dfcb1eed676..a977f7483f37df473096b2234dc1308b
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public static final Timing midTickChunkTasks = Timings.ofSafe("Mid Tick Chunk Tasks");
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index e13a8e3dc11292aed13ff12ee8e0f9d6a95f0c34..660ce57b008985d9064271b1ef861f4291d7e09f 100644
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index 9f0321179fb1d87b6e1b74e128955157983b0500..0d9f8180110b072e54d6c0f8c64df584b40776b9 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -821,6 +821,7 @@ public class ServerChunkCache extends ChunkSource {
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@@ -834,6 +834,7 @@ public class ServerChunkCache extends ChunkSource {
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public boolean runDistanceManagerUpdates() {
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if (distanceManager.delayDistanceManagerTick) return false; // Paper - Chunk priority
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if (this.chunkMap.unloadingPlayerChunk) { net.minecraft.server.MinecraftServer.LOGGER.fatal("Cannot tick distance manager while unloading playerchunks", new Throwable()); throw new IllegalStateException("Cannot tick distance manager while unloading playerchunks"); } // Paper
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@ -30,7 +30,7 @@ index e13a8e3dc11292aed13ff12ee8e0f9d6a95f0c34..660ce57b008985d9064271b1ef861f42
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boolean flag = this.distanceManager.runAllUpdates(this.chunkMap);
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boolean flag1 = this.chunkMap.promoteChunkMap();
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@@ -830,6 +831,7 @@ public class ServerChunkCache extends ChunkSource {
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@@ -843,6 +844,7 @@ public class ServerChunkCache extends ChunkSource {
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this.clearCache();
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return true;
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}
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@ -22,10 +22,10 @@ With this change I could get all 200 on at 0ms ping.
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So in general this patch should reduce Netty I/O thread load.
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diff --git a/src/main/java/net/minecraft/server/level/ServerChunkCache.java b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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index 660ce57b008985d9064271b1ef861f4291d7e09f..5ca10071d98ee743671f09b57d43d519ea03da19 100644
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index 0d9f8180110b072e54d6c0f8c64df584b40776b9..758bb0fae0f9ba9672250e4a65c27f1175eab12d 100644
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--- a/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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+++ b/src/main/java/net/minecraft/server/level/ServerChunkCache.java
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@@ -1040,7 +1040,24 @@ public class ServerChunkCache extends ChunkSource {
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@@ -1053,7 +1053,24 @@ public class ServerChunkCache extends ChunkSource {
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});
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gameprofilerfiller.pop();
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gameprofilerfiller.pop();
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@ -4746,13 +4746,13 @@ index fec2a2a9f958492eefbbffcaf8179a2fac5a4d99..731001489eb6d2562e4685af79efa811
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// Paper end
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}
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diff --git a/src/main/java/net/minecraft/server/level/TicketType.java b/src/main/java/net/minecraft/server/level/TicketType.java
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index 3c1698ba0d3bc412ab957777d9b5211dbc555208..858e94f07b675f4aed2930491633fb6e3a7d168e 100644
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index 41ddcf6775f99c56cf4b13b284420061e5dd6bdc..ae46429264e6a7e5c88b6b6a41a6df4db7b3e70d 100644
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--- a/src/main/java/net/minecraft/server/level/TicketType.java
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+++ b/src/main/java/net/minecraft/server/level/TicketType.java
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@@ -31,6 +31,7 @@ public class TicketType<T> {
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public static final TicketType<Unit> PLUGIN = TicketType.create("plugin", (a, b) -> 0); // CraftBukkit
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@@ -32,6 +32,7 @@ public class TicketType<T> {
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public static final TicketType<org.bukkit.plugin.Plugin> PLUGIN_TICKET = TicketType.create("plugin_ticket", (plugin1, plugin2) -> plugin1.getClass().getName().compareTo(plugin2.getClass().getName())); // CraftBukkit
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public static final TicketType<Long> DELAY_UNLOAD = create("delay_unload", Long::compareTo, 300); // Paper
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public static final TicketType<Long> REQUIRED_LOAD = create("required_load", Long::compareTo); // Paper - make sure getChunkAt does not fail
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+ public static final TicketType<Long> CHUNK_RELIGHT = create("light_update", Long::compareTo); // Paper - ensure chunks stay loaded for lighting
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public static <T> TicketType<T> create(String name, Comparator<T> argumentComparator) {
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@ -8,19 +8,19 @@ Chunks not marked as lit will always go through the light engine,
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so they should always have their block sources parsed.
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diff --git a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
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index ad4081efec9c7eaf315ddb660f813f6ef3cfbb5b..7921ee2786d0d6a60d43786b20efc03a0f9178e3 100644
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index e54376b463b017d5e371f8d3204a37993b0e78e7..9b7bc1c9091d20671d281fa304722ac45fbf6e2e 100644
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--- a/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
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+++ b/src/main/java/net/minecraft/world/level/chunk/storage/ChunkSerializer.java
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@@ -267,16 +267,33 @@ public class ChunkSerializer {
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protochunk.setLightEngine(lightengine);
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}
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@@ -304,16 +304,33 @@ public class ChunkSerializer {
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BelowZeroRetrogen belowzeroretrogen = protochunk.getBelowZeroRetrogen();
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boolean flag2 = chunkstatus.isOrAfter(ChunkStatus.LIGHT) || belowzeroretrogen != null && belowzeroretrogen.targetStatus().isOrAfter(ChunkStatus.LIGHT);
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- if (!flag && protochunk.getStatus().isOrAfter(ChunkStatus.LIGHT)) {
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- Iterator iterator = BlockPos.betweenClosed(pos.getMinBlockX(), world.getMinBuildHeight(), pos.getMinBlockZ(), pos.getMaxBlockX(), world.getMaxBuildHeight() - 1, pos.getMaxBlockZ()).iterator();
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- if (!flag && flag2) {
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- Iterator iterator = BlockPos.betweenClosed(chunkPos.getMinBlockX(), world.getMinBuildHeight(), chunkPos.getMinBlockZ(), chunkPos.getMaxBlockX(), world.getMaxBuildHeight() - 1, chunkPos.getMaxBlockZ()).iterator();
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+ if (!flag) { // Paper - fix incorrect parsing of blocks that emit light - it should always parse it, unless the chunk is marked as lit
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+ // Paper start - let's make sure the implementation isn't as slow as possible
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+ int offX = pos.x << 4;
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+ int offZ = pos.z << 4;
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+ int offX = chunkPos.x << 4;
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+ int offZ = chunkPos.z << 4;
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+
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+ int minChunkSection = io.papermc.paper.util.WorldUtil.getMinSection(world);
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+ int maxChunkSection = io.papermc.paper.util.WorldUtil.getMaxSection(world);
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@ -28,7 +28,7 @@ index ad4081efec9c7eaf315ddb660f813f6ef3cfbb5b..7921ee2786d0d6a60d43786b20efc03a
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+ LevelChunkSection[] sections = achunksection;
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+ for (int sectionY = minChunkSection; sectionY <= maxChunkSection; ++sectionY) {
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+ LevelChunkSection section = sections[sectionY - minChunkSection];
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+ if (section == null || section.isEmpty()) {
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+ if (section == null || section.hasOnlyAir()) {
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+ // no sources in empty sections
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+ continue;
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+ }
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