mirror of
https://github.com/PaperMC/Paper.git
synced 2024-11-23 19:15:32 +01:00
Fix entity shoot bow event with skeletons - thanks Sleaker!
This commit is contained in:
parent
aac00c190d
commit
606c18471c
@ -0,0 +1,32 @@
|
||||
From 54a96733b7fb128f6b389121c0ef320715f37fd1 Mon Sep 17 00:00:00 2001
|
||||
From: Nick Minkler <sleaker@gmail.com>
|
||||
Date: Sun, 2 Jun 2013 15:04:37 +1000
|
||||
Subject: [PATCH] Fix EntityShootBowEvent with Skeletons
|
||||
|
||||
|
||||
diff --git a/src/main/java/net/minecraft/server/EntitySkeleton.java b/src/main/java/net/minecraft/server/EntitySkeleton.java
|
||||
index 9494627..f9e0ced 100644
|
||||
--- a/src/main/java/net/minecraft/server/EntitySkeleton.java
|
||||
+++ b/src/main/java/net/minecraft/server/EntitySkeleton.java
|
||||
@@ -245,6 +245,18 @@ public class EntitySkeleton extends EntityMonster implements IRangedEntity {
|
||||
if (EnchantmentManager.getEnchantmentLevel(Enchantment.ARROW_FIRE.id, this.bG()) > 0 || this.getSkeletonType() == 1) {
|
||||
entityarrow.setOnFire(100);
|
||||
}
|
||||
+ // Spigot - Skeletons should throw EntityShootBowEvents
|
||||
+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent( this, this.bG(), entityarrow, 1.6F );
|
||||
+ if ( event.isCancelled() )
|
||||
+ {
|
||||
+ event.getProjectile().remove();
|
||||
+ return;
|
||||
+ }
|
||||
+ if ( event.getProjectile() == entityarrow.getBukkitEntity() )
|
||||
+ {
|
||||
+ this.world.addEntity( entityarrow );
|
||||
+ }
|
||||
+ // Spigot end
|
||||
|
||||
this.makeSound("random.bow", 1.0F, 1.0F / (this.aE().nextFloat() * 0.4F + 0.8F));
|
||||
this.world.addEntity(entityarrow);
|
||||
--
|
||||
1.8.1.2
|
||||
|
Loading…
Reference in New Issue
Block a user