Fix entity shoot bow event with skeletons - thanks Sleaker!

This commit is contained in:
md_5 2013-06-02 15:01:04 +10:00
parent aac00c190d
commit 606c18471c

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@ -0,0 +1,32 @@
From 54a96733b7fb128f6b389121c0ef320715f37fd1 Mon Sep 17 00:00:00 2001
From: Nick Minkler <sleaker@gmail.com>
Date: Sun, 2 Jun 2013 15:04:37 +1000
Subject: [PATCH] Fix EntityShootBowEvent with Skeletons
diff --git a/src/main/java/net/minecraft/server/EntitySkeleton.java b/src/main/java/net/minecraft/server/EntitySkeleton.java
index 9494627..f9e0ced 100644
--- a/src/main/java/net/minecraft/server/EntitySkeleton.java
+++ b/src/main/java/net/minecraft/server/EntitySkeleton.java
@@ -245,6 +245,18 @@ public class EntitySkeleton extends EntityMonster implements IRangedEntity {
if (EnchantmentManager.getEnchantmentLevel(Enchantment.ARROW_FIRE.id, this.bG()) > 0 || this.getSkeletonType() == 1) {
entityarrow.setOnFire(100);
}
+ // Spigot - Skeletons should throw EntityShootBowEvents
+ org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent( this, this.bG(), entityarrow, 1.6F );
+ if ( event.isCancelled() )
+ {
+ event.getProjectile().remove();
+ return;
+ }
+ if ( event.getProjectile() == entityarrow.getBukkitEntity() )
+ {
+ this.world.addEntity( entityarrow );
+ }
+ // Spigot end
this.makeSound("random.bow", 1.0F, 1.0F / (this.aE().nextFloat() * 0.4F + 0.8F));
this.world.addEntity(entityarrow);
--
1.8.1.2