SPIGOT-2118: Fix crash on chunk regen

This commit is contained in:
md_5 2016-04-04 17:15:02 +10:00
parent 4cc1807b25
commit 60cb5b5603

View File

@ -183,6 +183,10 @@ public class CraftWorld implements World {
return false;
}
return unloadChunk0(x, z, save, safe);
}
private boolean unloadChunk0(int x, int z, boolean save, boolean safe) {
net.minecraft.server.Chunk chunk = world.getChunkProviderServer().getChunkAt(x, z);
if (chunk.mustSave) { // If chunk had previously been queued to save, must do save to avoid loss of that data
save = true;
@ -217,7 +221,7 @@ public class CraftWorld implements World {
}
public boolean regenerateChunk(int x, int z) {
unloadChunk(x, z, false, false);
unloadChunk0(x, z, false, false);
world.getChunkProviderServer().unloadQueue.remove(x, z);