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Ensure players are removed from pendingLogin
Looks like they would not have been removed if they disconnected during the chunk load, preventing the world from being unloaded.
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parent
9760e8f86a
commit
61a8488806
@ -60,24 +60,11 @@ diff --git a/src/main/java/net/minecraft/server/network/ServerGamePacketListener
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index 0000000000000000000000000000000000000000..0000000000000000000000000000000000000000 100644
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--- a/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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+++ b/src/main/java/net/minecraft/server/network/ServerGamePacketListenerImpl.java
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@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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private static final int PENDING_MESSAGE_DISCONNECT_THRESHOLD = 4096;
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public final Connection connection;
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private final MinecraftServer server;
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+ public Runnable playerJoinReady; // Paper
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public ServerPlayer player;
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private int tickCount;
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private int ackBlockChangesUpTo = -1;
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@@ -0,0 +0,0 @@ public class ServerGamePacketListenerImpl implements ServerPlayerConnection, Tic
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@Override
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public void tick() {
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+ // Paper start - login async
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+ Runnable playerJoinReady = this.playerJoinReady;
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+ if (playerJoinReady != null) {
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+ this.playerJoinReady = null;
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+ playerJoinReady.run();
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+ }
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+ // Don't tick if not valid (dead), otherwise we load chunks below
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+ if (this.player.valid) {
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+ // Paper end
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@ -187,13 +174,20 @@ index 0000000000000000000000000000000000000000..00000000000000000000000000000000
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+ return java.util.concurrent.CompletableFuture.completedFuture(chunk);
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+ }
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+ }).thenAccept(chunk -> {
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+ playerconnection.playerJoinReady = () -> {
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+ postChunkLoadJoin(
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+ player, finalWorldserver, connection, playerconnection,
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+ nbttagcompound, s1, lastKnownName
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+ );
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+ finalWorldserver.pendingLogin.remove(player);
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+ };
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+ MinecraftServer.getServer().scheduleOnMain(() -> {
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+ try {
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+ if (!playerconnection.connection.isConnected()) {
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+ return;
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+ }
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+ PlayerList.this.postChunkLoadJoin(
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+ player, finalWorldserver, connection, playerconnection,
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+ nbttagcompound, s1, lastKnownName
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+ );
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+ distanceManager.addTicket(net.minecraft.server.level.TicketType.LOGIN, pos, 31, pos.toLong());
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+ } finally {
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+ finalWorldserver.pendingLogin.remove(player);
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+ }
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+ });
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+ });
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+ }
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+
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