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Add Player#sendHealthUpdate (#6904)
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patches/api/0343-Add-player-health-update-API.patch
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patches/api/0343-Add-player-health-update-API.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: SamB440 <sam@islandearth.net>
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Date: Wed, 17 Nov 2021 12:30:36 +0000
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Subject: [PATCH] Add player health update API
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diff --git a/src/main/java/org/bukkit/entity/Player.java b/src/main/java/org/bukkit/entity/Player.java
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index 7907ed07a33557f1011ff8df2a411c6d161e3fda..46357e74bce88c152d4e12e4078fd6ba71deeef7 100644
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--- a/src/main/java/org/bukkit/entity/Player.java
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+++ b/src/main/java/org/bukkit/entity/Player.java
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@@ -1583,6 +1583,31 @@ public interface Player extends HumanEntity, Conversable, OfflinePlayer, PluginM
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*/
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public double getHealthScale();
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+ // Paper start
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+ /**
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+ * Forcefully sends a health update to the player.
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+ * <p>This method can cause the client to display health values
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+ * different to their true server values. If the player takes damage or
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+ * causes an action to otherwise cause a health update, these values
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+ * will no longer be shown.</p>
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+ * Setting the visible health to 0 will result in the client seeing
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+ * the death screen, unable to press the respawn button.
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+ * @see #sendHealthUpdate()
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+ * @param health the health of the player
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+ * @param foodLevel the food level of the player
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+ * @param saturationLevel the saturation level of the player
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+ */
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+ public void sendHealthUpdate(final double health, final int foodLevel, final float saturationLevel);
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+
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+ /**
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+ * Forcefully sends a health update to the player.
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+ * This uses the player's current health, saturation, and food level.
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+ * <p>Use after {@link #setHealth(double)} to show the heart animation
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+ * of gaining or losing health.</p>
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+ */
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+ public void sendHealthUpdate();
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+ // Paper end
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+
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/**
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* Gets the entity which is followed by the camera when in
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* {@link GameMode#SPECTATOR}.
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patches/server/0821-Add-player-health-update-API.patch
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patches/server/0821-Add-player-health-update-API.patch
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From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
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From: SamB440 <sam@islandearth.net>
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Date: Wed, 17 Nov 2021 12:31:42 +0000
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Subject: [PATCH] Add player health update API
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diff --git a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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index c6c742e541e6bb5214e3c2c245bbe5988f7c2b41..05352929a9652f3b857b7888f42eef2059842739 100644
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--- a/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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+++ b/src/main/java/org/bukkit/craftbukkit/entity/CraftPlayer.java
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@@ -1980,9 +1980,11 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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this.getHandle().maxHealthCache = getMaxHealth();
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}
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- public void sendHealthUpdate() {
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+ // Paper start
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+ @Override
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+ public void sendHealthUpdate(final double health, final int foodLevel, final float saturationLevel) {
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// Paper start - cancellable death event
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- ClientboundSetHealthPacket packet = new ClientboundSetHealthPacket(this.getScaledHealth(), this.getHandle().getFoodData().getFoodLevel(), this.getHandle().getFoodData().getSaturationLevel());
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+ ClientboundSetHealthPacket packet = new ClientboundSetHealthPacket((float) health, foodLevel, saturationLevel);
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if (this.getHandle().queueHealthUpdatePacket) {
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this.getHandle().queuedHealthUpdatePacket = packet;
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} else {
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@@ -1990,7 +1992,13 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
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}
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// Paper end
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}
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-
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+
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+ @Override
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+ public void sendHealthUpdate() {
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+ this.sendHealthUpdate(this.getScaledHealth(), this.getHandle().getFoodData().getFoodLevel(), this.getHandle().getFoodData().getSaturationLevel());
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+ }
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+ // Paper end
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+
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public void injectScaledMaxHealth(Collection<AttributeInstance> collection, boolean force) {
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if (!this.scaledHealth && !force) {
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return;
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