Don't allow liquids to flow into unloaded chunks

This commit is contained in:
Thinkofdeath 2015-04-01 17:21:15 +01:00
parent 61ef214f91
commit 63e28b1c3d

View File

@ -1,5 +1,5 @@
--- /home/matt/mc-dev-private//net/minecraft/server/BlockFlowing.java 2015-02-26 22:40:22.127608144 +0000
+++ src/main/java/net/minecraft/server/BlockFlowing.java 2015-02-26 22:40:22.127608144 +0000
--- /home/matt/mc-dev-private//net/minecraft/server/BlockFlowing.java 2015-04-01 17:20:36.772751379 +0100
+++ src/main/java/net/minecraft/server/BlockFlowing.java 2015-04-01 17:20:36.772751379 +0100
@@ -5,6 +5,11 @@
import java.util.Random;
import java.util.Set;
@ -12,20 +12,18 @@
public class BlockFlowing extends BlockFluids {
int a;
@@ -18,7 +23,12 @@
@@ -18,6 +23,11 @@
}
public void b(World world, BlockPosition blockposition, IBlockData iblockdata, Random random) {
- int i = ((Integer) iblockdata.get(BlockFlowing.LEVEL)).intValue();
+ // CraftBukkit start
+ org.bukkit.World bworld = world.getWorld();
+ org.bukkit.Server server = world.getServer();
+ org.bukkit.block.Block source = bworld == null ? null : bworld.getBlockAt(blockposition.getX(), blockposition.getY(), blockposition.getZ());
+ // CraftBukkit end
+ int i = ((Integer) iblockdata.get(LEVEL)).intValue();
int i = ((Integer) iblockdata.get(BlockFlowing.LEVEL)).intValue();
byte b0 = 1;
if (this.material == Material.LAVA && !world.worldProvider.n()) {
@@ -88,6 +98,12 @@
IBlockData iblockdata2 = world.getType(blockposition.down());
@ -48,7 +46,7 @@
} else if (i >= 0 && (i == 0 || this.g(world, blockposition.down(), iblockdata2))) {
Set set = this.f(world, blockposition);
@@ -116,7 +134,16 @@
@@ -116,14 +134,23 @@
while (iterator1.hasNext()) {
EnumDirection enumdirection1 = (EnumDirection) iterator1.next();
@ -66,3 +64,11 @@
}
}
}
private void flow(World world, BlockPosition blockposition, IBlockData iblockdata, int i) {
- if (this.h(world, blockposition, iblockdata)) {
+ if (world.isLoaded(blockposition) && this.h(world, blockposition, iblockdata)) { // CraftBukkit - add isLoaded check
if (iblockdata.getBlock() != Blocks.AIR) {
if (this.material == Material.LAVA) {
this.fizz(world, blockposition);