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Added SlimeSplit event. Thanks garbagemule!
The SlimeSplit event is fired when a Slime attempts to split upon death. The event may be cancelled, and the amount of smaller slimes may be customized.
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src/main/java/net/minecraft/server/EntitySlime.java
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157
src/main/java/net/minecraft/server/EntitySlime.java
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package net.minecraft.server;
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public class EntitySlime extends EntityLiving implements IMonster {
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public float a;
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public float b;
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private int size = 0;
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public EntitySlime(World world) {
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super(world);
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this.texture = "/mob/slime.png";
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int i = 1 << this.random.nextInt(3);
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this.height = 0.0F;
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this.size = this.random.nextInt(20) + 10;
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this.setSize(i);
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this.ax = i;
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}
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protected void b() {
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super.b();
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this.datawatcher.a(16, new Byte((byte) 1));
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}
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public void setSize(int i) {
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this.datawatcher.watch(16, new Byte((byte) i));
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this.b(0.6F * (float) i, 0.6F * (float) i);
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this.health = i * i;
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this.setPosition(this.locX, this.locY, this.locZ);
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}
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public int getSize() {
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return this.datawatcher.getByte(16);
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}
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public void b(NBTTagCompound nbttagcompound) {
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super.b(nbttagcompound);
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nbttagcompound.a("Size", this.getSize() - 1);
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}
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public void a(NBTTagCompound nbttagcompound) {
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super.a(nbttagcompound);
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this.setSize(nbttagcompound.e("Size") + 1);
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}
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public void s_() {
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this.b = this.a;
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boolean flag = this.onGround;
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super.s_();
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if (this.onGround && !flag) {
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int i = this.getSize();
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for (int j = 0; j < i * 8; ++j) {
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float f = this.random.nextFloat() * 3.1415927F * 2.0F;
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float f1 = this.random.nextFloat() * 0.5F + 0.5F;
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float f2 = MathHelper.sin(f) * (float) i * 0.5F * f1;
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float f3 = MathHelper.cos(f) * (float) i * 0.5F * f1;
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this.world.a("slime", this.locX + (double) f2, this.boundingBox.b, this.locZ + (double) f3, 0.0D, 0.0D, 0.0D);
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}
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if (i > 2) {
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this.world.makeSound(this, "mob.slime", this.l(), ((this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F) / 0.8F);
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}
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this.a = -0.5F;
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}
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this.a *= 0.6F;
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}
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protected void c_() {
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this.ad();
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EntityHuman entityhuman = this.world.findNearbyPlayer(this, 16.0D);
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if (entityhuman != null) {
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this.a(entityhuman, 10.0F, 20.0F);
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}
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if (this.onGround && this.size-- <= 0) {
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this.size = this.random.nextInt(20) + 10;
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if (entityhuman != null) {
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this.size /= 3;
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}
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this.aS = true;
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if (this.getSize() > 1) {
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this.world.makeSound(this, "mob.slime", this.l(), ((this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F) * 0.8F);
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}
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this.a = 1.0F;
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this.aP = 1.0F - this.random.nextFloat() * 2.0F;
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this.aQ = (float) (1 * this.getSize());
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} else {
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this.aS = false;
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if (this.onGround) {
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this.aP = this.aQ = 0.0F;
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}
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}
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}
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public void die() {
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int i = this.getSize();
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if (!this.world.isStatic && i > 1 && this.health == 0) {
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// CraftBukkit start
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org.bukkit.event.entity.SlimeSplitEvent event = new org.bukkit.event.entity.SlimeSplitEvent(this.getBukkitEntity(), 4);
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this.world.getServer().getPluginManager().callEvent(event);
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if (!event.isCancelled() && event.getCount() > 0) {
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for (int j = 0; j < event.getCount(); ++j) {
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float f = ((float) (j % 2) - 0.5F) * (float) i / 4.0F;
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float f1 = ((float) (j / 2) - 0.5F) * (float) i / 4.0F;
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EntitySlime entityslime = new EntitySlime(this.world);
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entityslime.setSize(i / 2);
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entityslime.setPositionRotation(this.locX + (double) f, this.locY + 0.5D, this.locZ + (double) f1, this.random.nextFloat() * 360.0F, 0.0F);
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this.world.addEntity(entityslime);
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}
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}
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// CraftBukkit end
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}
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super.die();
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}
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public void a_(EntityHuman entityhuman) {
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int i = this.getSize();
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if (i > 1 && this.f(entityhuman) && (double) this.g(entityhuman) < 0.6D * (double) i && entityhuman.damageEntity(DamageSource.mobAttack(this), i)) {
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this.world.makeSound(this, "mob.slimeattack", 1.0F, (this.random.nextFloat() - this.random.nextFloat()) * 0.2F + 1.0F);
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}
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}
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protected String i() {
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return "mob.slime";
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}
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protected String j() {
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return "mob.slime";
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}
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protected int k() {
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return this.getSize() == 1 ? Item.SLIME_BALL.id : 0;
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}
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public boolean d() {
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Chunk chunk = this.world.getChunkAtWorldCoords(MathHelper.floor(this.locX), MathHelper.floor(this.locZ));
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return (this.getSize() == 1 || this.world.difficulty > 0) && this.random.nextInt(10) == 0 && chunk.a(987234911L).nextInt(10) == 0 && this.locY < 16.0D;
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}
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protected float l() {
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return 0.6F;
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}
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}
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