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Make the EnderDragon respect experience drop set in death event
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f15c466e89
commit
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@ -501,7 +501,7 @@ public class EntityEnderDragon extends EntityComplex {
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int j;
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int j;
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if (!this.world.isStatic && this.r > 150 && this.r % 5 == 0) {
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if (!this.world.isStatic && this.r > 150 && this.r % 5 == 0) {
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i = 1000;
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i = expToDrop / 20; // CraftBukkit - drop experience as dragon falls from sky. use experience drop from death event. This is now set in getExpReward()
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while (i > 0) {
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while (i > 0) {
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j = EntityExperienceOrb.b(i);
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j = EntityExperienceOrb.b(i);
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@ -513,7 +513,7 @@ public class EntityEnderDragon extends EntityComplex {
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this.move(0.0D, 0.10000000149011612D, 0.0D);
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this.move(0.0D, 0.10000000149011612D, 0.0D);
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this.V = this.yaw += 20.0F;
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this.V = this.yaw += 20.0F;
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if (this.r == 200) {
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if (this.r == 200) {
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i = 10000;
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i = expToDrop - 10 * (expToDrop / 20); // CraftBukkit - drop the remaining experience
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while (i > 0) {
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while (i > 0) {
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j = EntityExperienceOrb.b(i);
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j = EntityExperienceOrb.b(i);
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@ -587,4 +587,12 @@ public class EntityEnderDragon extends EntityComplex {
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public boolean e_() {
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public boolean e_() {
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return false;
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return false;
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}
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}
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// CraftBukkit start
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public int getExpReward() {
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// This value is equal to the amount of experience dropped while falling from the sky (10 * 1000)
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// plus what is dropped when the dragon hits the ground (10000)
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return 20000;
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}
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// CraftBukkit end
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}
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}
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