Make the EnderDragon respect experience drop set in death event

This commit is contained in:
Andrew Ardill 2011-12-02 21:36:53 +11:00
parent f15c466e89
commit 645079be08

View File

@ -501,7 +501,7 @@ public class EntityEnderDragon extends EntityComplex {
int j;
if (!this.world.isStatic && this.r > 150 && this.r % 5 == 0) {
i = 1000;
i = expToDrop / 20; // CraftBukkit - drop experience as dragon falls from sky. use experience drop from death event. This is now set in getExpReward()
while (i > 0) {
j = EntityExperienceOrb.b(i);
@ -513,7 +513,7 @@ public class EntityEnderDragon extends EntityComplex {
this.move(0.0D, 0.10000000149011612D, 0.0D);
this.V = this.yaw += 20.0F;
if (this.r == 200) {
i = 10000;
i = expToDrop - 10 * (expToDrop / 20); // CraftBukkit - drop the remaining experience
while (i > 0) {
j = EntityExperienceOrb.b(i);
@ -587,4 +587,12 @@ public class EntityEnderDragon extends EntityComplex {
public boolean e_() {
return false;
}
// CraftBukkit start
public int getExpReward() {
// This value is equal to the amount of experience dropped while falling from the sky (10 * 1000)
// plus what is dropped when the dragon hits the ground (10000)
return 20000;
}
// CraftBukkit end
}