Fix changeGameModeForPlayer to use gameModeForPlayer MC-259571 (#8987)

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XanderDeKeijzer 2023-03-16 17:06:40 +01:00 committed by GitHub
parent 5a1e1584aa
commit 646f590779
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@ -44,6 +44,9 @@ https://bugs.mojang.com/browse/MC-258535
by: Jake Potrebic <jake.m.potrebic@gmail.com>
Fixes certain explosion damage not scaling with difficulty
https://bugs.mojang.com/browse/MC-259571
Fix changeGameModeForPlayer to use gameModeForPlayer
Co-authored-by: William Blake Galbreath <blake.galbreath@gmail.com>
Co-authored-by: MelnCat <melncatuwu@gmail.com>
@ -248,3 +251,17 @@ index 5e70b5f643faabfc05989de9592d8c5c787102e3..2a786c9fd29dc2139cf487fa645cd433
}
}
diff --git a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
index 58b093bb1de78ee3b3b2ea364aa50474883f443a..2be2f87454fc6acaa3ca9f67f869f7ac76afc751 100644
--- a/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
+++ b/src/main/java/net/minecraft/server/level/ServerPlayerGameMode.java
@@ -91,7 +91,7 @@ public class ServerPlayerGameMode {
return event; // Paper
}
// CraftBukkit end
- this.setGameModeForPlayer(gameMode, this.previousGameModeForPlayer);
+ this.setGameModeForPlayer(gameMode, this.gameModeForPlayer); // Paper - Fix MC-259571
this.player.onUpdateAbilities();
this.player.server.getPlayerList().broadcastAll(new ClientboundPlayerInfoUpdatePacket(ClientboundPlayerInfoUpdatePacket.Action.UPDATE_GAME_MODE, this.player), this.player); // CraftBukkit
this.level.updateSleepingPlayerList();