Optimize sending packets to nearby locations (sounds/effects)

Instead of using the entire world or player list, use the distance
maps to only iterate players who are even seeing the chunk the packet
is originating from.

This will drastically cut down on packet sending cost for worlds with
lots of players in them.

Closes #3437
This commit is contained in:
Aikar 2020-05-23 17:15:40 -04:00
parent cf82dad399
commit 64cfcf3e4b
No known key found for this signature in database
GPG Key ID: 401ADFC9891FAAFE
3 changed files with 65 additions and 0 deletions

View File

@ -3004,6 +3004,20 @@ index 774a8f543424853be5fc8c0367d734ddf196d7f9..d5f5a51872dfabdbb828b6c20d61893a
public void b(PacketDataSerializer packetdataserializer) {
this.a();
packetdataserializer.writeByte(this.i);
diff --git a/src/main/java/net/minecraft/server/DimensionManager.java b/src/main/java/net/minecraft/server/DimensionManager.java
index 5724fe6e57d3671b4978aecaf217ac4c2e0d7f82..951db04bca7ee9021a5d4707f1907b2c8f734a92 100644
--- a/src/main/java/net/minecraft/server/DimensionManager.java
+++ b/src/main/java/net/minecraft/server/DimensionManager.java
@@ -55,7 +55,9 @@ public class DimensionManager implements MinecraftSerializable {
return this.folder.isEmpty() ? file : new File(file, this.folder);
}
+ public WorldServer world; // Paper - store ref to world this manager is for
public WorldProvider getWorldProvider(World world) {
+ if (this.world == null) this.world = (WorldServer) world; // Paper
return (WorldProvider) this.providerFactory.apply(world, this);
}
diff --git a/src/main/java/net/minecraft/server/Entity.java b/src/main/java/net/minecraft/server/Entity.java
index f4863852b04c5fa55b79acabe40ce59909b9bbbd..7e01f6a1807f9885a7f4b163ce6bb626d8786a9a 100644
--- a/src/main/java/net/minecraft/server/Entity.java

View File

@ -0,0 +1,44 @@
From 0000000000000000000000000000000000000000 Mon Sep 17 00:00:00 2001
From: Aikar <aikar@aikar.co>
Date: Sat, 23 May 2020 17:03:41 -0400
Subject: [PATCH] Optimize sending packets to nearby locations (sounds/effects)
Instead of using the entire world or player list, use the distance
maps to only iterate players who are even seeing the chunk the packet
is originating from.
This will drastically cut down on packet sending cost for worlds with
lots of players in them.
diff --git a/src/main/java/net/minecraft/server/PlayerList.java b/src/main/java/net/minecraft/server/PlayerList.java
index 9b726de6daeba42120f3a948fbdcf080d0e72917..cc5d75049d3553e0b01068e4e0c5677fe81f8387 100644
--- a/src/main/java/net/minecraft/server/PlayerList.java
+++ b/src/main/java/net/minecraft/server/PlayerList.java
@@ -1027,11 +1027,22 @@ public abstract class PlayerList {
world = (WorldServer) entityhuman.world;
}
- List<? extends EntityHuman> players1 = world == null ? players : world.players;
- for (int j = 0; j < players1.size(); ++j) {
- EntityHuman entity = players1.get(j);
- if (!(entity instanceof EntityPlayer)) continue;
- EntityPlayer entityplayer = (EntityPlayer) entity;
+ // Paper start
+ if (world == null && dimensionmanager != null) {
+ world = dimensionmanager.world;
+ }
+ if (world == null) {
+ LOGGER.error("Sending packet to invalid world" + entityhuman + " " + dimensionmanager + " - " + packet.getClass().getName(), new Throwable());
+ return; // ??? shouldn't happen...
+ }
+ com.destroystokyo.paper.util.misc.PooledLinkedHashSets.PooledObjectLinkedOpenHashSet<EntityPlayer> nearbyPlayers = world.getChunkProvider().playerChunkMap.playerViewDistanceBroadcastMap.getObjectsInRange(MCUtil.fastFloor(d0) >> 4, MCUtil.fastFloor(d2) >> 4);
+ if (nearbyPlayers == null) {
+ return;
+ }
+ Object[] backingSet = nearbyPlayers.getBackingSet();
+ for (Object object : backingSet) {
+ if (!(object instanceof EntityPlayer)) continue;
+ EntityPlayer entityplayer = (EntityPlayer) object;
// Paper end
// CraftBukkit start - Test if player receiving packet can see the source of the packet

7
paper
View File

@ -68,6 +68,13 @@ case "$1" in
ls -la Paper-Server/target/paper*.jar
) || failed=1
;;
"pc" | "paperclip")
(
set -e
cd "$basedir"
scripts/paperclip.sh "$basedir" || exit 1
) || failed=1
;;
"make")
(
if [[ "$2" = "bacon" ]] ; then