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Workaround for crash when chests mix up with furnaces - need to investigate cause
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3f4ee9ab56
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@ -119,19 +119,19 @@ public class TileEntityChest extends TileEntity implements IInventory {
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this.d = null;
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this.d = null;
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this.e = null;
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this.e = null;
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if (this.world.getTypeId(this.x - 1, this.y, this.z) == Block.CHEST.id) {
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if (this.world.getTypeId(this.x - 1, this.y, this.z) == Block.CHEST.id) {
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this.d = (TileEntityChest) this.world.getTileEntity(this.x - 1, this.y, this.z);
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this.d = getTileEntity(this.x - 1, this.y, this.z); // CraftBukkit
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}
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}
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if (this.world.getTypeId(this.x + 1, this.y, this.z) == Block.CHEST.id) {
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if (this.world.getTypeId(this.x + 1, this.y, this.z) == Block.CHEST.id) {
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this.c = (TileEntityChest) this.world.getTileEntity(this.x + 1, this.y, this.z);
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this.c = getTileEntity(this.x + 1, this.y, this.z); // CraftBukkit
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}
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}
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if (this.world.getTypeId(this.x, this.y, this.z - 1) == Block.CHEST.id) {
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if (this.world.getTypeId(this.x, this.y, this.z - 1) == Block.CHEST.id) {
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this.b = (TileEntityChest) this.world.getTileEntity(this.x, this.y, this.z - 1);
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this.b = getTileEntity(this.x, this.y, this.z - 1); // CraftBukkit
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}
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}
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if (this.world.getTypeId(this.x, this.y, this.z + 1) == Block.CHEST.id) {
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if (this.world.getTypeId(this.x, this.y, this.z + 1) == Block.CHEST.id) {
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this.e = (TileEntityChest) this.world.getTileEntity(this.x, this.y, this.z + 1);
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this.e = getTileEntity(this.x, this.y, this.z + 1); // CraftBukkit
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}
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}
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if (this.b != null) {
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if (this.b != null) {
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@ -152,6 +152,19 @@ public class TileEntityChest extends TileEntity implements IInventory {
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}
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}
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}
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}
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// CraftBukkit start
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private TileEntityChest getTileEntity(int x, int y, int z) {
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TileEntity entity = this.world.getTileEntity(x, y, z);
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if (entity instanceof TileEntityChest) {
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return (TileEntityChest)entity;
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} else {
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world.getServer().getLogger().severe("Block at " + x + "," + y + "," + z + " is a chest but has a " + entity.getClass().getName());
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return null;
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}
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}
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// CraftBukkit end
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public void h_() {
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public void h_() {
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super.h_();
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super.h_();
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this.h();
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this.h();
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