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Add Raw Byte Entity Serialization
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@ -169,6 +169,14 @@ public interface UnsafeValues {
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ItemStack deserializeItem(byte[] data);
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ItemStack deserializeItem(byte[] data);
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byte[] serializeEntity(org.bukkit.entity.Entity entity);
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default org.bukkit.entity.Entity deserializeEntity(byte[] data, World world) {
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return deserializeEntity(data, world, false);
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}
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org.bukkit.entity.Entity deserializeEntity(byte[] data, World world, boolean preserveUUID);
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/**
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/**
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* Creates and returns the next EntityId available.
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* Creates and returns the next EntityId available.
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* <p>
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* <p>
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@ -946,5 +946,32 @@ public interface Entity extends Metadatable, CommandSender, Nameable, Persistent
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*/
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*/
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@Deprecated
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@Deprecated
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@NotNull Set<Player> getTrackedPlayers();
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@NotNull Set<Player> getTrackedPlayers();
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/**
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* Spawns the entity in the world at the given {@link Location} with the default spawn reason.
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* <p>
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* This will not spawn the entity if the entity is already spawned or has previously been despawned.
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* <p>
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* Also, this method will fire the same events as a normal entity spawn.
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*
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* @param location The location to spawn the entity at.
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* @return Whether the entity was successfully spawned.
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*/
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public default boolean spawnAt(@NotNull Location location) {
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return spawnAt(location, org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason.DEFAULT);
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}
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/**
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* Spawns the entity in the world at the given {@link Location} with the reason given.
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* <p>
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* This will not spawn the entity if the entity is already spawned or has previously been despawned.
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* <p>
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* Also, this method will fire the same events as a normal entity spawn.
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*
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* @param location The location to spawn the entity at.
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* @param reason The reason for the entity being spawned.
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* @return Whether the entity was successfully spawned.
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*/
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public boolean spawnAt(@NotNull Location location, @NotNull org.bukkit.event.entity.CreatureSpawnEvent.SpawnReason reason);
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// Paper end
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// Paper end
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}
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}
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