Player.setPlayerListName no longer counts colors towards the 16-char limit. Thanks to an (unfortunately old) PR by ZachBora.

This commit is contained in:
Nathan Adams 2012-01-14 17:42:18 +00:00
parent d73c29aad7
commit 657f458ba7

View File

@ -25,16 +25,7 @@ import net.minecraft.server.Packet61WorldEvent;
import net.minecraft.server.Packet6SpawnPosition;
import net.minecraft.server.Packet70Bed;
import net.minecraft.server.WorldServer;
import org.bukkit.Achievement;
import org.bukkit.Effect;
import org.bukkit.GameMode;
import org.bukkit.Instrument;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Note;
import org.bukkit.OfflinePlayer;
import org.bukkit.Statistic;
import org.bukkit.World;
import org.bukkit.*;
import org.bukkit.configuration.serialization.DelegateDeserialization;
import org.bukkit.craftbukkit.CraftOfflinePlayer;
import org.bukkit.craftbukkit.CraftServer;
@ -156,8 +147,8 @@ public class CraftPlayer extends CraftHumanEntity implements Player {
return;
}
if (name.length() > 16) {
throw new IllegalArgumentException("Player list names can only be a maximum of 16 characters long");
if (ChatColor.stripColor(name).length() > 16) {
throw new IllegalArgumentException("Player list names can only be a maximum of 16 characters long without colour codes");
}
// Collisions will make for invisible people